PLAYthisONE and Reiner Knizia Offer Ducks, Robots & Stingy Pirates

PLAYthisONE and Reiner Knizia Offer Ducks, Robots & Stingy Pirates
Board Game: RevoltaaA
• All right! Time to highlight a couple of late 2015 releases that will be present at Spiel 2015. I've listed more than 75 titles on the Spiel 2015 Preview so far — with this preview going live on Monday, August 3, 2015 once Gen Con 2015 ends — and the earlier that I receive information about these games, the easier it is for me to read the rules and put together a decent description of them. Once we hit the fever point in September, I'll just be pushing out stuff as quickly as I can, leaving all those details in the dust, so consider this an invitation to designers and publishers to send me those details now!

The early mover in this case is Dutch publisher PLAYthisONE, and it will release a pair of Reiner Knizia titles at the start of September 2015. RevoltAAA is a quick-playing card game in which 3-5 players determine the winning side of a duck vs. robot battle, thereby determining which of them wins. In more detail:

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RevoltAAA consists of a 66-card deck, with 7×0, 6×1, 5×2, 5×3, 5×4, and 5×5 cards in both ducks (red) and robots (blue). Each player starts with 11 cards in hand, and 11 cards are placed in a deck on the table. Each round, reveal the top card of the deck; each player then selects one card from hand and reveals them simultaneously. Whichever side - duck or robot — has the highest sum has won the round, and whoever has played the lowest card of this side wins these cards. (In a tie for lowest, the next lowest card of this side wins; if no cards of the winning side are unique, then the deck wins.) The winner stacks these cards and places a card of the winning side on top of this stack, then a new round begins.

As soon as a side has won four times, the game ends with this side being victorious. Each player scores one point for each stack in front of them that shows this side and one point for each card of this side still in hand. Whoever has the most points wins! (Alternatively, play a number of games equal to the number of players and sum your points over those games.)

RevoltAAA includes a "bananas" variant in which the face-down deck is not used and cards aren't played simultaneously. Instead one player leads a card face up, then each player lays down a card in turn, with the winner being chosen the same way and the first player breaking ties. The winner of one round leads the next, and points are scored as in the original game.
Board Game: Stingy
• The second Knizia title from PLAYthisONE, Stingy, features those ever-familiar friendly and huggable pirates that games always seem to feature. I protest, but the choice of subject matter might lend itself to more exciting visuals than kids sitting around on the playground trying to trade different types of sweets. Maybe we could be gourmands trading dishes at the table? In any case, here's an overview of the game:

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As a pirate captain, it's hard to steal booty — but it is even harder to share that booty equally. If you can outsmart your fellow pirates by using your brains and trading skills, you'll probably end up with the most valuable loot!

Stingy is an interactive booty-swapping game for 2-6 players, with the booty in question being rum, parrots, coins, diamonds, and pirate flags; these first four items come in four colors, with 3-6 tiles of each item in those colors, while the pirate flags come only in black (as you might expect).

Each player starts with six randomly drawn tiles, with the remainder of the tiles being scattered face down on the table or placed in the included pouch. On a turn, you swap tiles with a fellow player, then draw 1-2 tiles and add them to your collection. When you swap, you choose an opponent, then take all the tiles of one group (matching symbol & matching color) and add it to your collection. Each group has a value, with the values mostly being pyramidal (1 tile = 1, 2 tiles = 3, 3 tiles = 6, etc.). In return, this opponent then takes one or more groups from you that sum at most the same value as what you stole. If it's impossible to take groups this way, that opponent can take groups that sum to a lower value or demand that you hand over groups that sum to a higher value, with you choosing which groups you give up.

When you collect all the tiles in a group (e.g., four blue parrots), you place those tiles face down to the side. No one can take these tiles from you.

After the last tile is drawn, each player takes one final turn, then players score points — but only for the complete groups that they've collected. Whoever has the most points wins.

Stingy includes two-player rules that introduce a ghost pirate with whom players can trade, a variant in which players also score points for the number of differently colored groups they collect, and a "Captain Sly" variant in which an opponent who can't take tiles worth at most what you took gets nothing. Good luck trying to make those unfair trades!

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