Plans for 2017 — What Do You Want to See?

Plans for 2017 — What Do You Want to See?
From gallery of W Eric Martin
I had originally intended to publish my SPIEL 2016 unpacking pictorial today, but I forgot to move its publication date when I queued the recent links round-up, so instead I double-posted on Saturday and have nothing for today. Helaas, pindakaas.

Rather than leave this calendar slot empty, however, let's make something out of nothing, specifically by looking ahead to 2017. December has no gaming events (as far as BGG coverage is concerned), so I'm using this month to clear out still-unpublished pictures and videos from the 2016 conventions I attended (assuming these items are still relevant), stockpile new game overview videos (while trying to improve my presentation and editing skills), plan for convention coverage in 2017, and figure out how to cover what needs to be covered without going loopy.

These latter two items are the hardest since the number of games keeps escalating each year. Chad Krizan and I have been pondering since at least 2014 when the bubble will break, but that's a conversation for another time — and even if the number of new titles were cut in half, I still couldn't cover all of the games that I'd want to feature. We live in an age of rich gaming choices, with more to play than we can get to the table, and while that's good for us as players, I can't just work faster to cover more games in the same amount of time. Instead I need to determine what deserves the most attention from me, while trying to enlist help to make sure that the database entries and convention previews are still taken care of.

We're already planning our usual trip to Spielwarenmesse at the start of February in order to film 80-100 game preview videos. Two weeks after that I'll hit NY Toy Fair for 1.5 days to fly through the Javits Center and pick out titles from the mainstream offerings. One week after that, I plan to visit Festival International des Jeux in Cannes, France to see what that show is like. We've never been to Cannes, so I have no idea what to expect, making this a scouting expedition to discover what's there and see whether we should bring more BGG bodies in the future. Two weeks after that is the GAMA Trade Show, and by that point we'll be starting to think about Origins, Gen Con, and SPIEL in more detail.

With that in mind, what do you want to see more of in this space? What can you do without? What would you want to see from our convention coverage that we don't do now? What can you tell me about Cannes? What do you want to see from me?

I already have a long list of suggestions for the convention preview format, both from users and from my own experience in creating the previews, so I don't need much to think about along those lines. That said, if anyone is interested in helping to assemble convention previews or submit material for this space, please let me know — preferably via email at the address in the BGG News header. Otherwise comment below and help to shape the future!

Related

Links: Taking Stock of CMON Limited, Flattening Cards, and Reviewing the Women, er, Woman of Conan

Links: Taking Stock of CMON Limited, Flattening Cards, and Reviewing the Women, er, Woman of Conan

Dec 03, 2016

Wow, I haven't done one of these in a long time! Too many games swirling around us, each pecking our eyes for attention and keeping us from looking at other things — until now, that is...• As...

Unpacking from SPIEL: How to Double Your Games in Minutes!

Unpacking from SPIEL: How to Double Your Games in Minutes!

Dec 03, 2016

After SPIEL 2015, I posted a video that showed how I had nested boxes inside one another to save space when shipping them back to the U.S. I had shipped games home that year since I was traveling...

Game Preview: Pandemic Iberia, or Riding the Rails to Research Disease

Game Preview: Pandemic Iberia, or Riding the Rails to Research Disease

Dec 02, 2016

Matt Leacock's Pandemic is one of the four cornerstones of the modern game industry, the others being Catan, Carcassonne and Ticket to Ride.While the original Pandemic design might not have been...

New Game Round-up: Escape the Goblins, Direct the Dwarves, and Commandeer a Crew

New Game Round-up: Escape the Goblins, Direct the Dwarves, and Commandeer a Crew

Dec 01, 2016

• Designer Dennis Hoyle has released The Princess and the Goblin through his own Bellwether Games. Here's an overview of this tile-laying game for 1-4 players:Quote:When the young Princess...

New Game Round-up: Blue Orange Adventures, Stacked Pandas, and Z-Man Releases

New Game Round-up: Blue Orange Adventures, Stacked Pandas, and Z-Man Releases

Nov 30, 2016

Even though I'm looking ahead to Spielwarenmesse and other conventions starting in Feburary 2017, we still have more than a month to go in 2016, so let's dig in the inbox for items that I haven't...

ads