Origins Game Fair 2017 II: Edge of Darkness, Alien Artifacts, Star Realms: Frontiers, Hero Realms: The Ruin of Thandar, and Rob Daviau Randomness

Origins Game Fair 2017 II: Edge of Darkness, Alien Artifacts, Star Realms: Frontiers, Hero Realms: The Ruin of Thandar, and Rob Daviau Randomness
Board Game: Mystic Vale
• As many people know, Mystic Vale introduced John D. Clair's "card-crafting system" — in which plastic cards with bits of information on them are overlaid in card sleeves to craft unique new cards — but that game was not what Clair first showed publisher Alderac Entertainment Group when he approached them. Instead he first showed them Edge of Darkness, a sprawling design in which the card-crafting was just one part of a larger whole.

At the 2017 Origins Game Fair, AEG's CEO John Zinser showed up with a copy of Edge of Darkness in public for the first time, noting that he's bringing the game to multiple conventions over the next several months to both test the design among new players and show off something different from what AEG normally releases. For those waiting for more info about the game, I think this is finally giving you what you want to know.





Board Game: Star Realms: Frontiers
• Rob Dougherty of White Wizard Games dropped info on Star Realms: Frontiers, a standalone game in the publisher's wildly successful Star Realms line with eighty new cards that accommodates up to four players. This title hits Kickstarter on July 11, 2017.





• Dougherty also went into detail about Hero Realms: The Ruin of Thandar Campaign Deck, which takes the tiny Hero Realms game and spins it into something far larger.





• I played the 4X card game Alien Artifacts from Marcin Senior Ropka and Viola Kijowska at BGG.CON 2016 and wrote up the experience on BGG News — or did I? The game as it exists today is not the game that I played six months ago, and it's likely not exactly what will appear in print from Portal Games before the end of 2017, but this overview can still give you the basics of the gameplay and we'll worry about the details once the final rulebook is released.





• One of the odd things about the 2017 Origins Game Fair is how much time we have to fill. I can schedule game demos with more cushion time around them so that we don't have to hustle people on and off camera so quickly — but that means that when someone doesn't show, we have a lot of time to fill. Thankfully Origins has lots of designers walking around, so we grabbed Rob Daviau from the aisle (for the second time as we had him on camera on Wednesday as well) to talk with him. JR Honeycutt, who develops some of Daviau's designs, snuck onto camera as well. Maybe this will be interesting for you...

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