This year the registration line was extremely long — longer than I have ever seen it in previous years. Part of this was due to a Microsoft security update that was pushed through Tuesday night, causing some time to be lost Wednesday morning. The other reason was due to increased numbers. In 2016, 9,514 people had registered on Wednesday by noon (compared to 7,634 in the same time period the previous year). Origins had added 20% more people to the registration stations this year, so the delay wasn't as bad as it could have been. John Ward, Executive Director of GAMA, noted that the average wait time was about an hour.
Attendance was up from 2015 (the numbers they gave me from last year were revised):
• 2014: 11,424 unique badges
• 2015: 12,912 unique badges (43,791 turnstile)
• 2016: 15,480 unique badges (52,561 turnstile) or 19.8% above last year's attendance
This year’s prices:
• Full Show Badge: Pre Reg $55, Onsite $65
• One-Day Badge: Pre Reg $20, Onsite $25 (up $5 from last year)
• Family Day passes were available only for Sunday, June 19, for a family of up to two adults and four children (under 18) with limited access: $20 (up $5 from last year)
Origins and Families
Origins is a family-friendly event. Children 9 and under get in free but must be accompanied by an adult. A child's badge allows entry to Origins for all five days of the show. The back of the child's badge includes a place for parents to include their badge ID number and contact phone number at the show.
There were two new options for kids this year: the Origins Family Room and CritterCare. The Origins Family Room is for parents who want to spend time gaming with their children. Free games were provided by Pokemon, Breaking Games, and Origins. Video games, provided by Final Boss Gaming, cost two generic tickets per hour (generics cost $2 each) unless you had purchased an Electronic Game Room ribbon, which allowed unlimited play.
CritterCare is a place where parents could register their children for kid-friendly fun. Brought to you by KiddieCorp, CritterCare is Origins' new and improved childcare room. Children ages 5-12 could participate in tabletop games, card games, and crafts. Books and toys were also available. Origins offsets the cost of CritterCare at a reduced rate of two generics per hour, per child. Parents' contact information as well as their intended location at the convention is required for check-in. Children are required to stay in CritterCare until their parent or guardian comes to sign them out.
Check out the Family page on the Origins website for hours and information.
By the way, if you have children (or even if you don't!), be sure to check out HABA games (see below, in the Exhibit Hall section). Their games are as much fun for adults as they are for children – and the components are usually super high quality.
Fun Fact: At The Gathering of Friends, I caught Phil Walker-Harding, designer of Imhotep, wearing the same sweater (in Australia they say "jumper") as he did for his designer photo in the rules for Imhotep. He claims he really does change his sweaters/clothes! See Thames & Kosmos later in the article for more information on his game.
CABS Board Room
Board Room Ribbons were again $20. This year they sold out — 1,600 ribbons! The library received 118+ new games, making the library about one thousand games. (The entire CABS library is brought to the convention, minus some kids games.) There were 592 unique games checked out from the library. Here are the top 20 checkouts (number of checkouts listed after name of game):
• Lanterns: The Harvest Festival 37
• Splendor 36
• New York 1901 35
• Codenames 35
• Imhotep 32
• Dead of Winter: A Crossroads Game 30
• 7 Wonders: Duel 29
• Royals 28
• The Networks 25
• Quadropolis 24
• World's Fair 1893 23
• Valeria: Card Kingdoms 20
• Animals On Board 19
• 51st State: Master Set 19
• The Game: Are you ready to play The Game? 18
• Odin's Ravens 18
• Automobiles 18
• Kitty Paw 18
• Roll for the Galaxy 17
Fun Fact: Likely the only reason Tichu isn't right there at the top of the list is because real Tichu players bring their own decks!
Thanks to CABS member Ken Hill for providing the above information.
Origins Award Winners 2016
The Origins awards were held Saturday, June 18. The board gaming related category winners are below.
Game of the Year
Codenames (Czech Games Edition) Designed by Vlaada Chvátil
Best Board Game
Star Wars: Imperial Assault (Fantasy Flight Games) Designed by Justin Kemppainen, Corey Konieczka, Jonathan Ying
Fan Favorite: Star Wars: Imperial Assault
Best Card Game
7 Wonders: Duel (Repos Productions) Designed by Antoine Bauza , Bruno Cathala
Fan Favorite: 7 Wonders: Duel
Best Family Game
Codenames (Czech Games Edition) Designed by Vlaada Chvatil
Fan Favorite: Codenames
Best Collectible Game
DC Comics Dice Masters: War of Light (WizKids) Designed by Mike Elliott, Eric M. Lang
Fan Favorite: DC Comics Dice Masters: War of Light
Exhibit Hall and Gaming Hall Publishers Part 1
Exhibit Hall hours for attendees were: Thursday – Saturday from 10 a.m. – 6:00 p.m., Sunday 10 a.m. – 4 p.m. Here is your list for Gen Con shopping!!
Rio Grande Games
Tiffin was released at Origins. This game is about the Indian lunch delivery service, most commonly found in Mumbai. As a service, bicyclists, called dabbawallas, pick up and deliver hot lunches to workers, usually with help from the train system. Typically the pick up is from the worker’s own residence, although some use a meal supplier. There is a really nice movie titled The Lunchbox (available on Netflix) whose story revolves around this very thing. Tiffin is a somewhat light, area majority game that has a bit of luck and strategy. Players use cards to place cubes on tiffin tiles: first as lunch tin(s) — up to 3 — then to fill up the "route" (a block of squares, varying in size for shorter or longer routes). Each player starts with one card for a short cut (makes a route 2 squares shorter) and a flat tire (makes a route 2 squares longer), which may be played during their turn in addition to their action (then it's discarded). Actions are basically taking cards or placing cubes.
Dominion: Empires was just released. It adds a lot of new mechanisms, including split piles for kingdom cards of two different cards; debt tokens that allow players to buy cards with debt, which must be paid off before they can buy another card; more events (first introduced in Adventures); and landmarks, which work similarly to events but generally give players ways to score points during the game or at the end. One or two landmark cards come out at the beginning of the game and apply to everyone.
Fun Fact: Rael Dornfest, one of the designers of Tiffin, went to Mumbai to hang out with the dabbawallas — the people who deliver lunch boxes (called tiffins). The name of the prototype was "Dabbawalla" but it was later changed to Tiffin.
R&R Games
Swipe Out was pre-released at Origins and will be available in July. Each player has a 5x5 grid board with 25 chips on it. A pattern card will be flipped showing a similar 5x5 grid with dots in some of the squares. Players must match the pattern by quickly removing chips on their boards. There is squeaky duck in middle of the table. The first player to finish will grab the duck to stop play, then the player’s grid board is checked for accuracy. If it is wrong, the other players keep going. The winner gets the card. Play is up to five cards (there are variants for three cards and with teams). Designed by Oswald Greene Jr. – from Grand Theft Auto. Wiki: "Oswald Greene, Jr. is a voice actor, associate producer and a game tester who voiced a pedestrian in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas and Grand Theft Auto: Liberty City Stories. He also worked as a game tester for Grand Theft Auto III and as an associate producer for Grand Theft Auto Advance."
Shiro is being tested for a future release (likely 2017). Designed by Ben Parmentier. The shogun is dying. Warlords are trying to gain control of the provinces of Japan to cement their claim to become shogun. This is an area majority, worker placement game using cards. Everyone has same deck of cards and a hand, from which a few cards will be selected each turn to put on display. Cards have 2 or 3 slots on which samurai may be played. Players may play their colored samurai on their own cards for free or on another player’s at a cost – with the limit of one samurai per color per card. Players may hire ronin, which are temporary workers for one turn, although they may become permanent workers if they pay a higher cost.
Fun Fact: Many of R&R games have treasure hunts hidden inside them. A couple weeks ago, someone solved the Face Chase hidden hunt and won $150 (grand prize). Other prizes may still be won.
I couldn't resist including this: Time's Up Title Recall is my favorite party game (although I love all Time's Up games). Earlier this year R&R released a Time's Up Limited Edition Expansion Set to celebrate the 20th anniversary of R&R Games! At Origins, four full expansion packs were released for Time's Up: Title Recall. Every Time's Up release has about 30% new cards from the previous edition (currently on the fifth release of Title Recall and 7th release of the original). On a related note: Smarty Party, the newest edition will have 100% new content, Gen Con release.
Thames & Kosmos
Legends of Andor: Journey to the North is an expansion for Legends of Andor that will be available Q4 2016. This cooperative game includes a new story that picks up from the base game, but moves on to another land (it includes a new map region of the north of Andor) with new challenges (legends), and new powers. This time the theme is water-based; for example, it includes storms, ships, and sea monsters.
Imhotep was on sale for the first time at Origins. Imhotep was an Egyptian, considered by some to be the earliest known architect. In the game, players are Egyptian builders trying to emulate Imhotep by loading boats with stones (wooden pieces) and moving them to five monuments (board locations). Each area allows players to either take cards or participate in building (placing wooden pieces on the board). On a player's turn, they may do one of four actions: take new stones, load their stones on a boat, move a boat to a monument, or play an action card. Timing is key since other players are vying for their own interests. Nominated for the 2016 Spiel des Jahres award.
Fun Fact: Lili DeSisto, Marketing Coordinator: "The crew at Thames & Kosmos regularly has game nights at their offices so that everyone knows the ins and outs of all of our games (also, it's just fun!). Oftentimes these games nights happen after office hours, but one memorable day this spring, we lost power on the same day that we were undergoing some office renovations. With all the noise, we were happy to be forced to unplug, open the windows to let the light in, and have an impromptu game day. Things got pretty heated, though...one thing we've learned is that we've got some competitive gamers on staff!"
CGE - Czech Games Edition
CGE was showing the final prototype of Codenames Pictures at Origins. It will pre-release at Gen Con 2016, with a full release in September. This is a picture version of the award-winning game Codenames. If you haven’t tried it yet, I highly recommend you do. Fun fact: The original Codenames has been published in 17 languages!
CGE was also showing a prototype of Adrenaline, which is being planned for a Spiel 2016 release. This is a Euro-style first-person shooter. Yeah, you heard me right. Euro-style. First-person. Shooter. I played the prototype last year and, I must say, I'm impressed. Somehow they pulled it off. Each player has an area control health bar that tracks damage from other players. When your character dies, whoever did damage will get points accordingly (i.e. most point for first, second most for second, etc.). A marker is put on the highest point value every time your character is killed so the next kill will not be worth as much. There is another area majority for the player who makes the most kills. There is also a resource management component: you need the right type of ammo for the types of weapons you have. Whenever you die, you immediately re-spawn, without losing anything (weapons, ammo). In a nice twist, there is a slight advantage for having damage.
Mayday Games
Quotes by Ryan Bruns, President Mayday Games
Garbage Day released at Origins. "Players take turns stacking garbage cards one at a time onto the overflowing garbage can, or stashing garbage cards in their rooms. But once a player's room gets too full, they must clean it by stacking all the cards from that room on top of the garbage can, very carefully, one by one. If garbage cards fall off the garbage can during your turn, place them in your overflow pile. If your overflow pile gets too big, you're eliminated from the game. If all other players have been eliminated, you win!"
Dungeon Busters was shown at Origins. "Dungeon Busters release is Gen Con 2016: In Dungeon Busters, the players take the role of heroes exploring dungeons and defeating monsters in search of treasures. In order to defeat a monster, every player simultaneously plays a power card face-down then reveals the values. If two or more players play the same value, they are all ignored. If players are defeated the player who played the lowest value should return some treasures as a penalty. If players succeed to defeat the monster, players can divide rewards but the player who played the lowest value will go first."
Fun Fact: Ryan Bruns: "Gen Con 2014, I was late returning from dinner and I had missed most of the designer speed-dating event (where game designers give a six-minute pitch to publishers). I was just going to skip the event since I was very late and I was walking towards the gaming hall. I ran into Seth Jaffee and Andy Van Zandt of Tasty Minstrel Games. They mentioned they were looking for me and said there was a game at the speed-dating event that Mayday Games is going to publish. They proceeded to tell me about Garbage Day and how much I needed to look at it. I went to the room where the event was being held and was introduced to Shane Willis, designer of Garbage Day. After a playthrough and discussion, we signed the game the next day. I love this industry that we all belong to — where publishers see games that would fit with other publishers and recommend them. I love it. Special thanks to TMG."
AEG (Alderac Entertainment Group)
Quotes by Dan Dineen, Major Events Manager, Alderac Entertainment Group
Mystic Vale: "In Mystic Vale, 2-4 players use the innovative Card Crafting System to create and personalize their own cards/decks to create a game experience unlike anything they’ve ever played before. Concise rules offer a deep gaming experience with meaningful decisions, along with tremendous replay value with each game being different from beginning to end." Mystic Vale will be released July 14th for brick-and-mortar stores or August 8th for all other retail outlets.
Guildhall Fantasy: (released June 20th): "In Guildhall: Fantasy, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Players do this by drawing cards, making their opponents discard cards, switching cards between their collections and others, or a myriad of other card effects." [Note: There are three listings for Guildhall: Fantasy - Fellowship, Alliance, and Coalition.]
Fun Fact: "Mystic Vale was actually created by its designer, John D. Clair, to teach the Card Crafting System for his game Edge of Darkness. Edge of Darkness will be released by AEG in 2017!"
Q Workshop
This one is a showstopper for me. I just had to get some photos of their beautiful dice! These ladies are super sweet, too. This company is out of Poland, but the website is really well done so there is no problem for English speakers; in fact three of the four choices – selected by currency on the left side of the home page – take you to websites in English but with the specified currency and adjusted shipping prices. Only the last one is in Polish.
They make incredibly beautiful and intricate dice in a variety of themes and games: Steampunk, Celtic, Tech, Elven, Deadlands, Call of Cthulhu, Kingsburg, Pathfinder, Arkham Horror, Shadowrun, Warmachine, and many more. There are really cool metal dice available in several choices, as well as dice towers, dice bags, and dice cups (e.g. Black Elven Leather Cup with stitched lid and bottom and debossed writing). They even have glow-in-the-dark dice!!
Fun Fact: This one is too good to be true: edible dice! OMG! I want the elven dark chocolate dice! Although, they look so yummy I might eat them before ever playing a game with them (probably just as well since they will likely make a mess on my hands/games). The description says: "Elven dark chocolate dice set: This set of dice is made of dark chocolate with a touch of almond and marzipan. Meticulously finished, the edible dice are D4, D6, D8, D10, D12, D20 and D100." YUM!
They also have white chocolate (with a touch of lemon), milk chocolate, red jelly, and blue candy! Check Candylize for more pics and info.
Plaid Hat Games
Dead of Winter: The Long Night was pre-released at Origins, with a planned July/August release. This is a standalone expansion for Dead of Winter, with all new characters, crossroad cards, and three new modules that may be played together or players may pick and choose among them. It's of course compatible with the base game.
SeaFall will pre-release at Gen Con with a general release later in 2016. This is designer Rob Daviau's new "legacy" game. It's a seafaring game of exploration and intrigue, with new things to unlock as you play.
Fun Fact: Artist Fernanda Suarez put several Easter eggs in the new Dead of Winter: The Long Night art. Examples include: the Ashes logo on Elijah's hat, and Emma's backpack has a Charm Die keychain on it.
Catan Studio
Catan Geographies: Tenn-Tucky is planned to be released July/August. This is another scenario for the base game, for 3-6 players. This version has horses as a commodity, producing on 7s in the pastures.
Catan: The Big Game is an infinitely expandable game of Catan. They plan to release this at the beginning of 2017. Bob Carty, Catan Studios: "Catan: The Big Game is a special product designed to allow scalable events to be economically executed by people who want to play Catan. These kits form the core of the materials used in 2013 and 2015 to set world records for the most people playing in the same game at the same time: 922 in 2013 at Gen Con, with that record being broken in 2015 with 1,040 people participating in the event at Essen. A kit contains materials for six players. Three maps accommodate two players each, micro-perfed cards form the resource decks, and development decks. Die-cut cardstock player pieces are provided as opposed to wood. A micro-perfed deck of dice is provided to take the place of dice. Every thing you need for six players and all for $20.00. The rules are nearly the same as regular Catan, with the addition of ships providing players the opportunity to create trade routes up to 30 segments long, and slightly different rules for robbers and knights. No monopoly card. Have more people? Just acquire more kits. Support materials for organizers are available, including a document for organizers, a video for rules instruction, and a timer/turn and Number software exists to assist in running larger events. A new way to play Catan, maybe with one thousand of your closest pals."
Fun Fact: Morgan Dontanville, CCO: "We are building a life-size sheep for photo opportunities at conventions. We are playing around with the color; currently we are debating whether we want it to have blue, green, red wool. Right now it is being carved out of Styrofoam and will end up being a fully-painted fiberglass sheep with a secret hatch in her belly for fun costumes."
Mayfair Games
Costa Rica pre-released at Origins and will be released in July. This is an exploration, set collection, and push-your-luck game. Players explore the rainforest of Costa Rica, looking for animals. There are six explorations starting around a hex tile board with five tiles per side (61 tiles of the 72 available are used per game). Each player has one explorer in each group (pawns in their own color). On a player’s turn they take on the role of expedition leader and may determine which tile to explore next, flipping it. Tiles may have one or two animals on it, and possibly a threat. The leader is first to decide if s/he wants to keep the tile s/he just flipped; if not, the choice moves clockwise to the next explorer. If a player takes tiles, that player also removes their pawn from the exploration. If no one takes the tile, the expedition leader flips another tile, adjacent to the last flipped tile, and can now choose to keep or pass all flipped tiles so far. If one threat is revealed, play continues as normal; if a second threat is revealed, the player’s turn ends and that player must take back their pawn and discard the threat tiles, but may keep any remaining tiles. The more animals collected in one type, the more points the group is worth. Players also gain points for collecting a full set of the six animal types.
Fight for Olympus will be released in July. This is a two-player game co-published with Lookout Games as part of the Lookout two-player line. It's a head-to-head card battle game with six areas of conflict in three different areas of play. One area is a tug-of-war battle with a 7-point swing, i.e. the player who gets to 7 points wins. The second area allows players to win tokens to help pay for cards. The last area allows players to pick up another card at the end of their turn (normally two cards, this bumps it to three). Players play cards on their side of the board, paying costs by discarding cards or tokens, and taking any actions as indicated on the cards, then the cards are evaluated in order. If a card is played across from an opponent's card, it starts a battle. The alternative way to win is to have six cards slots filled at the start of a turn.
Fun Fact: Even though the rights to Catan were sold to Asmodee earlier in 2016, Mayfair continues to manufacture the game and its expansions/extensions for Asmodee. At full speed, more than 1,500 games an hour come off the assembly line in Skokie, Illinois!
Eagle-Gryphon Games
SiXeS pre-released at Origins and is set to release in July. It is a party game for 4 to 40 players. There are six rounds; the game lasts about 20 minutes. There are three types of rounds. For two of the rounds there is a card with a category; players write down one or more words and, depending on the round, they may want to match or not match their opponents' answers. The last type of round is a lightning round. The card has six categories, and players write down one item for each category that must match an opponent's answer.
Vinhos Deluxe is a reprint of Vinhos, with a new box, art, and components.
Fun Fact: Ralph Anderson, who currently works for Eagle-Gryphon and is the designer of Chimera (a Tichu-like three-player game) lost the Tichu game against me and my awesome partner Zev Shlasinger (formerly "Z-Man", now working for WizKids). To be fair, his partner Ken Hill (Rio Grande Games) had to leave partway through the game, so Stephan Brissaud (Iello) took over; he wasn't quite as exprienced at Tichu...
IELLO
Schotten Totten: This reprint/reboot is due to be released at Gen Con. There will be new art and will be fit into the mini games series (small white box). The rules will actually be the Battle Line rules.
Oceanos is slotted for a Gen Con release. This is a new Antoine Bauza (7 Wonders) set-collection game with an original drafting mechanism that may be played in 30 minutes. It is set in the ocean. Players build their environments during three rounds of play: one at the ocean surface, one in the middle, and one at the bottom. Submarine customizations may be purchased each round, providing different strategies, e.g. more periscopes allow the player to draft more cards (increase hand size).
Fun Fact: IELLO licensed King of Tokyo to a mask company called Trick or Treat Studios. They already made Kong (the albino monkey in King of NY) and Pumpkin Jack (from the Halloween expansion, pumpkin face with witch hat).
Mr. B Games
Quotes are from Sean Brown, (a.k.a. Mr. B), President of Mr. B Games.
Spurs: Legends pre-released at Origins, with a full release July 5th. "The final expansion to the Spurs: A Tale in the Old West system. Spurs: Legends adds two female characters and a bunch of new challenge tokens as well as the introduction of the new Bandit Canyon Mini Game and the Train Heist! Fans of Spurs will find these challenges to be much tougher than previous challenges and will add hours of new content to try out!"
Prospectus pre-released at Origins, with a full release July 5th. "In Prospectus, players are apprentice-level mages who earn their tower rent by trading potions in the underground Kriztus potion market. Using their powers, they can peer into their crystal balls to predict prices and make their fortunes. But beware! Their prognostication is not perfect, especially when rival wizards cast spells to advance their own agendas! Meanwhile, the greedy, power-mad High Council demands potions as well. A timely sale will make a recipe fashionable, and raise its price in the market, but if the council does not get what it wants, they will retaliate, by telling the townsfolk that the potion is nothing but fizzwater and newt juice. The mage that is able to earn the most money through cunning investments, shrewd spell-casting, and lucrative sales to the council, will be the most successful potion trader and win the game! Heck, maybe you can even pay off your tab at the Drunken Dragon Inn..."
Fun Fact: "My Fun Fact this time is about Spurs. Originally my niece was going to unveil the first Female Character in a very big way. (She was working on a pilot for HULU set in the world of Spurs!) She has since been accepted to a big film school and that project is on hold, but it was such a cool opportunity for the game. We decided to do the Legends expansion to fill the void of women characters in the game as our last installment of expansions for the game. Never say never though, if my niece ever gets that pilot, it will be hard to stay away..."
Meeple Source
Meeple Source is the place to find awesome high-quality game replacements. If you have a favorite game (or two, or ten), you might want to upgrade the components to these beautiful pieces.
Blue Orange Games
The Boss pre-released at Origins, to be released July/August. This is a third in series of games orginally published by Blackrock Games (France), brought over to the North American market by Blue Orange. The most popular game in the Blackrock line of games, it's a mafia-themed bluffing and deduction card game.
Vikings on Board will pre-release at Gen Con, to be released August/September. This is the next game in the Blue Orange Games big-box series, which includes New York 1901. This is a familyweight viking-themed worker placement game by Charles Chevallier (Abyss). The game includes 3D ships (fully assembled) and viking minis. You need area majority to control a ship.
Fun Fact: In New York 1901, the artwork is based on historical postcards of real skyscrapers in New York. Additionally the four legendary skyscrapers were, at one time or another, the tallest buildings in the world. Check out these beautifully illustrated and interesting designer's notes by Chénier La Salle.
Stronghold Games
Piratoons was released in June. Stephen Buonocore: "Players are trying to build the biggest, baddest, best pirate ship on seven seas." There two major parts of the game. First turning a "chest" of tiles over and, in real time, placing pirate meeples on parts of the ship for an area majority. Players have a minimum of 15 seconds (timer) but they can go until one says stop. Then, after pieces are collected, the remaining pieces either "sink to the bottom" (larger pieces) or are auctioned off in a closed fist blind bid. Players score for sets of pieces, e.g. people, flags, etc. as well as how "pretty" the ship is (i.e. certain pieces are next to each other).
The Dragon & Flagon will be released at Gen Con. Designed by Geoff, Sydney, and Brian Engelstein, the theme is fantasy tavern brawling. You play one of nine fantasy archetypical characters who can throw mugs & chairs (wooden pieces), pull the rug out from under characters (paper rug), swing from chandeliers, cast spells, overturn tables (cardboard), fight with weapons, and roll barrels (wooden)... all in a 3D tavern environment. Players play cards to "program" two turns ahead. Cards contain movement, attacks, and special abilities, which are customized per character. Successful attacks gain reputation points. The player with most points at the end of game is the winner.
Fun Fact: There are at least a dozen Easter eggs hidden on The Dragon & Flagon game board. Examples include some rats looking down at a cat, a cask that has a Stronghold logo, and a wanted sign posted in the tavern, showing a picture of Stephen Buonocore, President (...and Chief Cook and Bottle Washer) Stronghold Games.
HABA USA
Space Planets released April 2016. This is a tactical dexterity game in which players roll a large die, hoping to land it on a planet card in a 3x3 grid of cards. Planet cards each have a star point value and may also have a special effect (positive or negative). The game end is triggered when one player has collected five cards; the round is finished and the player with the most star points on their cards is the winner.
Go Cuckoo! is to be released August/September. It's a dexterity game in which players start the game with the same number of cuckoo eggs. The bottom tin of the game forms the base of the bird's nest. Players take turns drawing up to three bamboo-like sticks, with colors on each end that may or may not be the same color. They must stop if the ends match, in which case they try to use it to build the nest. Once placed, the player may try to put one of their eggs in the nest. If the egg falls in the can they must take an egg from the player with the most eggs; if it falls outside the can they take the egg back, in either case their turn ends. If they successfully play their last egg, they get to try to place the cuckoo bird; if they do so successfully they win the game.
Fun Fact: Lea Culliton, HABA USA, has been invited to attend and exhibit HABA games at the upcoming American Library Association (ALA) annual conference to speak to librarians about incorporating games into educational curriculums.
Artana
Artana is selling the "Best Damn Gaming Coins Ever" including seven new sets of coins: two English sets (Anglo-Saxon, Old English Kings) and five Asian sets (Japanese, Chinese, Indian, Persian, Mongol). They also sell the "Best Damn Gaming Money Ever" including three new sets (US Presidents, SciFi Credits, Fierce Women). All of their monies are interchangeable. These new sets were released at Origins. The cost is $6 per pack of coins, with the jumbo pack including 6 coins, the large 9, medium 12, small 15, and tiny 18.
Corrupted Kingdoms will be a Gen Con release. Players each control a corporation of evil monsters. The objective is to infiltrate the fair senate of the realm in order to pass nonsensical, destructive legislation. The corporation that does this most successfully will be rewarded by their special interests with ridiculous, unnecessary luxury goods that make the destruction of the entire realm well worth it. (Description from Nils Herzmann.)
Fun Fact: Corrupted Kingdoms is a collaboration with a first-time designer, Raymond Chandler III. Raymond has a degree in video game design from Full Sale University.
Naturalist Games
The Lairs Kickstarter launched during Origins; it's slated for a Q4 2016 release. Patrick Roach, Sean Cutler, Zack Brown are the designers. This is a dungeon crawl with mini card games (encounters) in each chamber. For example, a duel may include a short trick-taking game of a couple rounds. It has asymmetric game play. First there is a build phase to find an artifact then becomes asymmetric dungeon crawl.
Fun Fact: All of the illustrations in Lairs were originally designed for a children's picture book about the end of the world. (There is a reason it's now in the board game.)
Stay tuned for Part 2, including food (yeah, I can't believe I didn't put it in Part 1 either!), The Dice Tower, and more!