With the new year comes new games, and I'm happy stepping up to write about games that put Eric into a fog. One I'm particularly amped about is Cole Wehrle's Oath: Chronicles of Empire and Exile. After playing Pax Pamir (Second Edition) in 2019 and literally falling in love, followed by Root, which I played for the first time shortly after, I quickly became a big fan of Cole Wehrle. I'm fascinated with his thought process and the depth that he pours into his game designs.
When I started hearing teasers about Oath, I immediately subscribed to its BGG game page and started drooling whenever I read Cole's designer diary posts. I knew, after his first post in October 2019, that I had to have this game in my life. From what I've read and seen so far, Oath seems truly unique with its adaptive gameplay that evolves game after game, but doesn't lock you into playing with the same group. Needless to say, I was thrilled to hear Leder Games announce that Oath will be launched on Kickstarter on January 14, 2020. Mark your calendars!
So what is Oath all about? Here's an overview from the publisher:
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
Oath has no fancy production tricks, app-assisted mechanisms, or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week, then use that same copy of the game for Saturday game night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Cole Wehrle has spent several years on deep thought and prototyping, taking inspiration from a wealth of books and games that have impacted his vision for Oath: Chronicles of Empire and Exile. Oath plays with 1-5 players in 60-90 minutes and supposedly even plays very well with two, which is fantastic. The fact that set-up and tear-down are both clocking in at about five minutes or less is also impressive. As always, I'm sure that will all vary depending on who's playing, but it sounds promising, especially for those weeknight gaming sessions. I also find it interesting that the game changes after each session, but you don't need to continuously play it with the same group like most legacy-style games. As Wehrle mentions in his fourth designer diary for Oath:
Oath is a shared tableau builder featuring multi-use cards and a refreshing map system that I'm still wrapping my head around. As Wehrle notes:
Oath sounds like it's going to provide quite a unique gaming experience which I'm really looking forward to. Whether you're a fan of Root or any of Wehrle's previous releases or not, Oath appears to be a completely different animal that is definitely worth checking out. You can do so in depth by watching this playthrough on a prototype that was streamed on Twitch in late December 2019. Cheers!