New Tools for Werewolves, and More Roles for the Night

New Tools for Werewolves, and More Roles for the Night
Board Game: Ultimate Werewolf: Artifacts
Designer Ted Alspach is debuting two expansions for his Ultimate Werewolf: Ultimate Edition at Spiel 2011 in October through his own Bézier Games.

First is Ultimate Werewolf Artifacts, which despite the name can be used with any version of Werewolf. Artifacts includes forty unique artifact cards, and each player receives one before the game begins. Some provide a useful special power turn after turn, others a one-shot effect, still others affect everyone else in the game.

Says Alspach, "One of the things that werewolf detractors (and by this I mean the players, not the villagers in the game) dislike about the game of Werewolf is that players have very little information to go on when determining who might be a werewolf, especially early on in the game. Artifacts directly addresses this issue."

"Another area that Artifacts addresses," continues Alspach, "is that if you're a plain vanilla villager, you sometimes feel a little left out. There's the seer being all clever helping the village, the werewolves plotting together to kill everyone, and a variety of special roles that are having an impact on the game. But as a plain villager, there's very little going on. And as you probably know, you pretty much have to have a bunch of plain vanilla villagers in each game of Ultimate Werewolf. Artifacts makes vanilla villagers into rich ice cream sundaes!" All the better for werewolves to eat them, I suppose...

Board Game: Ultimate Werewolf: Artifacts
Board Game: Ultimate Werewolf: Artifacts
Board Game: Ultimate Werewolf: Artifacts

Board Game: Ultimate Werewolf: Night Terrors
Second is Ultimate Werewolf: Night Terrors, which is in the vein of Alspach's Ultimate Werewolf: Classic Movie Monsters from 2010 as it contains six new roles that can be added to UW. Alspach describes the roles as follows:

Quote:
First is the Insomniac. Here's a villager who just can't sleep at nighttime, try as he might. The good news is that in his hazy non-sleep time, he learns if one or both of his neighbors was up during the night doing something. He's not alert to know if it was indeed just one of them or both, and if only one of them which one it was, but he knows if someone was up and about during the night. Each night. It might be a werewolf out looking for prey. It might be the helpful Seer who is trying to find werewolves. Or it might be any other number of nighttime active roles in the game.

Much more alert at nighttime is the Beholder. She wakes up the first night and sees who the Seer is! What she ends up doing with that information is anyone's guess, but hopefully she'll figure out how to help the village and prevent the Seer from being lynched by the crazed mob.

And then there's everyone's favorite numerically-aware goth, The Count. He's got his spreadsheet open, and he's, well, counting all night. He knows how many werewolves are on each side of him in the village because he counted. "One Werewolf. Two, two scary hairy werewolves...ah ha ha ha. Three, three three evil lycanthropic werewolves...mwa ha ha ha."

Board Game: Ultimate Werewolf: Night Terrors
Night terror? Or merely OCD?

Possibly the most mysterious creature of the night is the Thing (that goes "bump" in the night). This nasty, furry, slightly smelly creature is helping out the village by bumping people in the wee hours of night. What will those people do with the information garnered from the Thing? What is the Thing's ultimate purpose?

But not everyone is out to help people at nighttime. There's a new werewolf in town, though she's a little...sleepy. The Dreamwolf takes it easy, not bothering to wake up with the other werewolves unless one of her sister werewolves is killed. Then she's all about taking out her revenge on the village. Watch out!

Finally, the most feared night monster of all, the Bogeyman, rounds out the roles in ''Night Terrors''. Take too long at nighttime and the Bogeyman gets to kill someone. He kills indiscriminately, with a winning condition that totally fits his role.
Both Artifacts and Night Terrors will be available at Spiel 2011 with the expansions shipping in October 2011 for those not at the show. Preorders are possible at the Bézier Games website.

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