New Game Round-up: Yedo Comes to France and the U.S., Anthony Rubbo: Renaissance Man & Sheep in Spaaaaaaaaace!

New Game Round-up: Yedo Comes to France and the U.S., Anthony Rubbo: Renaissance Man & Sheep in Spaaaaaaaaace!
Board Game: Yedo
Pandasaurus Games has announced that it will release Yedo from designers Thomas Vande Ginste and Wolf Plancke in the U.S., and while Pandasaurus' first three releases (reprints of Tammany Hall, Lost Valley and The Great Fire of London 1666) all went through Kickstarter, Pandasaurus is going straight to retail outlets with its release of Yedo, albeit with Southern Hobby Supply serving as the game's exclusive distributor in North America. As noted in the press release, "This was a decision that we felt made perfect sense and will allow our company to better manage the logistics of our first project going directly to retail."

At the same time, IELLO has announced that it will release Yedo in French, with both editions of the game hitting markets in June 2013.

• Alderac Entertainment Group has posted English rules (PDF) for Jason Tagmire's Maximum Throwdown, and Tagmire has posted part one of a designer diary about the game on the AEG website.

• On its newly redesigned website, Rio Grande Games lists the release date of Wei-Hwa Huang and Tom Lehmann's Roll for the Galaxy as April 30, 2013 and the release date for Lehmann's Race for the Galaxy: Alien Artifacts as May 1, 2013. (Just in time for my birthday!) We'll see whether those dates hold up...

Board Game: Renaissance Man
• Speaking of RGG, designer Anthony Rubbo has two games due out in 2013, with one them being Renaissance Man from Rio Grande Games. Here's an overview of the gameplay:

Quote:
In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker – and throughout the game will hire, recruit and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand:

• Merchants hire new workers.
• Knights compete to recruit workers from the common pool.
• Bakers offer their goods in exchange for workers' actions.
• Scholars train others in the ways of the Renaissance Man.

Instead of providing these actions for a player, a worker in play can be assigned to support higher-level workers. Two workers are required for support, and they are laid out as such in a pyramid-fashion. Five workers create a player's foundation, and the first player to complete a pyramid structure of fifteen workers creates a single Master of study, thus winning the game. A little luck will help along the way, but the day will surely go to the player who finds the most clever ways out of the trickiest situations in Renaissance Man!
Combining a worker in play with a card from hand sounds similar to the central game mechanism in Rubbo's Hey Waiter!, in which you combine the halves of two cards in hand to create a new "card" that you play. I've always thought that mechanism was incredibly clever, and Hey Waiter! a solid game when played in teams. (I'll also note that I've played games with Rubbo several times, including one late late night session that turned into an early morning session in which we played Notre Dame five times in a row, trying out the two-player game and seeing what it was like as we gained more experience. I appreciate players who want to play and explore a game multiple times in a row as I'm the same way, feeling that the best method to learn how to play better is to play more.)

From gallery of evilone
• The other 2013 release designed by Rubbo is from Stronghold Games, and it bears the title Space Sheep! along with the cringeworthy tagline "Ewe's the Force". Note that the cover shown at right is a prototype and perhaps Stronghold's Stephan Buonocore – who has previously stated his desire "not to have any (more) multi-billion dollar companies mad at us" – will not stray to the Dark Side and use his puns for evil instead of good. What's next, I ask? A game about baseball statisticians who wield light sabermetrics?! In any case, I've trimmed the long backstory from this description and left only the gameplay details. To learn about the history of the Lambda Sector, you can head to the game page!

Quote:
Space Sheep! is a real-time, customizable, cooperative game – with possible traitor(s) in your midst – for 1-8 players. The Defenders want to get the Space Sheep tokens and Shepherd tokens back to their matching Systems before all the cards are gone and time has run out. (If playing with Infiltrators, thus making the game semi-cooperative, each player receives a secret allegiance card; each player knows only her own allegiance, leaving her to guess and decipher who else is on her team.) On her turn, each player will play a card from her hand, allowing her to:

• Activate a System and take the action associated with it (moving the Space Sheep and Shepherds),
• Play a card to move a Shepherd clockwise, or
• Play any card face down to the Defense Mat.

Additionally, a player may play a card matching the System occupied by the Wolf to attack (and knock the Wolf token on its side).

One player acts as the Supreme Flock Commander, managing the one-minute sand timer. If the sand runs out, Wolf attacks and players must discard cards from the Defense Mat, the deck, or their hands; if they can't, they lose the game. If the Wolf token has been knocked on its side, the Supreme Flock Commander may flip the sand timer before it runs out to avoid the Wolf attack, standing up the Wolf token and moving it to another System in the process.

Players who are Infiltrators will, of course, be attempting to delay action, make poor moves, and subtly manipulate the other players into making poor choices of their own. At any time players may point at one another in an accusatory fashion. If more than half the players simultaneously point at one player, this player is out of the game. He then reveals his Allegiance and:

• If players have found an Infiltrator, shuffle the player's cards in hand and place them on the bottom of the deck.
• If players have found a Defender, place the player's cards in hand on the face-down discard pile. On the ousted player's turn, Wolf attacks.

If the Defenders get all shepherds and space sheep to their matching systems, then they win the game. If the sand timer runs out and players can't discard enough cards – or if the number of Infiltrators matches the number of Defenders in the game – then the Infiltrators win. Players can customize Space Sheep! by varying the number of Systems in play (more Systems = more complexity), the number of tactic cards in the deck (fewer cards = greater difficulty), the strength of Wolf, the ratio of Infiltrators to Defenders, and the types of direction cards (more directions = greater variability).

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