In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:
• Paying to increase the your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
• Filling your wheelbarrow with a specified good to its limit.
• Acquiring a special ability, and the earlier you come, the easier they are to collect.
• Buying diamonds or trading goods for diamonds.
• Selling special combinations of goods to make the money you need to do everything else.
When a merchant has collected five diamonds in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.
• Okay, back to Spiel 2013 titles — or at least a multilingual title that debuted in France in September 2013 that will be available at Spiel, that title being 30 Carats from first-time designer Fabien Chevillon and publisher Grosso Modo Éditions.
Writing about the game, Chevillon says, "Fully inspired by the collapse of Lehman Brothers in 2008, 30 Carats is the first board game that reproduces fairly the financial mechanisms that led to the greatest economic crisis of the 21st century. Precious stones replace toxic assets, but the business remains the same. The rumors swell, and the herd behavior and the wild speculations emerge! The central mechanism is based on a perfect balance (all players start with exactly the same gems) and the instantaneous flow of information (each player knows the value of one color of gems) by means of a clever auction system. These are the pillars of efficient market theory — but no one is required to be a financial expert! In 30 Carats, only deduction and bluffing will lead to victory."
As for how to play:
Each player also starts the game with three transaction cards. Each transaction lists a minimum offer that a seller must make on his turn, e.g., at least two gems of his own color or one gem of his color and two gems of a neighbor's color.
The game lasts three rounds, labeled morning, midday and night. In each round, each player will be the seller once. The player chooses one of his transaction cards, then places an offer onto the table that at least matches the minimum offer required. If the transaction is labeled "simultaneous", each other player must simultaneously reveal an offer of his own, which must include at least one stone/nugget and must not match the seller's offer; if the transaction is "successively", each opponent reveals his offer in clockwise order. After seeing all of the offers, the seller either trades goods with an opponent or pays 2-4 nuggets to the bank in order to drop his offer into the bank bag (along with his nuggets), then draw that many items from the bag. (The bank bag starts with the same items as each player.)
In games with at least four players, the seller can pay 2-4 gold nuggets to the bank in order to look at the secret valuation card held by any opponent.
Once each player has been seller three times, the game ends and everyone reveals their valuation cards. Players then tally their scores, and the player with the highest total wins, with gold nuggets in hand breaking ties.
These figures will debut at Spiel 2013 in late October and also be available for purchase at BGG.CON in mid-November 2013 and from the Days of Wonder website starting November 12, 2013. Each figure costs $100/€75, with all four being available as a package for $300/€225. You can see more detailed images of each figure on the Days of Wonder website.