New Game Round-up: Wonderland Comes to Games (Again), Noises from Space & More Hobbits, More Games

New Game Round-up: Wonderland Comes to Games (Again), Noises from Space & More Hobbits, More Games
Board Game Publisher: WizKids (I)
• In light of yesterday's Cryptozoic Entertainment round-up, which included a handful of Hobbit-related game releases scheduled for late 2012 and 2013, I should point out that WizKids is releasing a Hobbit board game of its own, also tied into the Peter Jackson movie due out December 14, 2012. As reported on ICv2, this game – The Hobbit: An Unexpected Journey - Journey to the Lonely Mountain Board Game – is designed by Eric M. Lang, includes pre-painted HeroClix miniatures (which presumably differentiates it from Cryptozoic's board game), and is due out October 17, 2012. More game description on the ICv2 announcement.

Board Game Publisher: Moonster Games
Moonster Games reports that it has received "a very strange message from another galaxy" and invites your help in deciphering that message – which I presume has something to do with Kim Satô's forthcoming science-fiction-based game RYŪ. Beep!

Zenescope Entertainment, publisher of many bosom-intensive comics, is branching out in board games with the release of Wonderland, based on the comic series of the same name from Joe Brusha, Ralph Tedesco, and Raven Gregory. The Wonderland board game is designed by Matthew Wang and Brian-David Marshall, two-thirds of the design team from Z-Man Games' The Walking Dead: The Board Game, and is described by the publisher as follows:

Quote:
The board game Wonderland features two separate realms: Earth and Wonderland. The realms are artfully depicted on the double-sided board and switching between them adds a unique twist and an added level of complexity to the game that few other board games offer. Players compete against each other, each player trying to complete specific goals while the other players try to foil their attempts at progressing.
Board Game: Trajan
• Just the other day, I reported that the second printing of Stefan Feld's Trajan was now available in Germany via distributor Hutter Trade but had no idea when the game would be available elsewhere.

Cue an announcement from French publisher Gigamic on Wed. April 11 that Trajan is now available in that country, too. In response to my inquiry, Gigamic's Mathilde Spriet clarified that this edition includes rules in German, English, French, Italian and Dutch. Hutter/HUCH & friends! representative Steffi Schulz has noted on BGG: "The international version is already produced, so the game will very probably be soon available in the USA. I'm sorry but we can't tell you the exact release date at the moment as it depends, when an international company picks up the game. Sure we can tell you more soon ... Stay tuned!" Okay.

• In advance of a Kickstarter campaign, Geoffrey Globus of Cave Banana Games is offering a downloadable print-and-play version (zipped file) of Ufology, a card game in which players collect evidence to complete and close cases related to sightings of otherworldly beings.

• And a real, already launched Kickstarter project is underway for Brian Lewis' Titans of Industry from Gozer Games. Here's a game description from the BGG page:

Quote:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.

Each player starts the game with four workers and $6,000. Every turn, players first buy buildings, then place workers on those buildings or on the board. Factories allow you to produce goods, while Businesses allow you to sell those goods for money or VPs. A good player needs to balance production and sales, and encourage other players to sell with them to maximize sales. Board elements allow players to take advantage of bonuses, such as extra production, building improvements, and Corporate Strategy cards. Corporate Strategy cards help give players additional goals and direction, by specifying additional ways to gain victory points.

Three times during the game – years 1923, 1925, and 1927 – upkeep will be due, and players must pay to maintain their buildings, or will need to take out loans. Players will need to sell enough goods before then to have enough money to cover the costs, as loans are worth negative victory points at the end of the game. After year 1927, whoever has the most victory points from combined sales, buildings, and Corporate Strategy cards wins the game.
(KS link)

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