In any case, Scott Caputo's tile-laying game Whistle Stop is set to debut from Bézier at Gen Con 2017 in August. Here's a rundown of the setting and gameplay:
In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.
This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
Shop 'N Time is a real-time, app-assisted card game with simple rules. In the basic game mode, "Price Target", each player is given the same budget, then dealt a hand of seven cards. You pick one to purchase, pass the rest, possibly pick another, then pass, etc., and you keep going until you have at least three cards but think the price of those items is still within your budget. Once everyone passes, each player scans the items they've purchased to see who's come closest to spending the budget without going over.
Shop 'N Time includes four different games to play with two different playing modes: real-time and strategic.
The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.
In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.
You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
• White Wizard Games has something new in the works for its well-loved card game Star Realms. Star Realms: Scenarios is a pack of twenty scenario cards, with each card changing one or more rules — or introducing new rules — for that particular game. WWG has posted an overview of different ways you can put the scenario cards into play should you not want to opt for the simple option of shuffling the deck and revealing the top card. We talked with Star Realms co-designer Rob Dougherty about the scenarios pack at the 2017 GAMA Trade Show.