Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elemental Evil.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Along the same lines, Cubicle will release Twelfth Doctor Expansion One, an expansion that adds 42 cards "from Madame Vastra and Strax to Missy and the Boneless" to the base game.
• IELLO has passed along updated release dates in the U.S. for a number of titles, with the new edition of Mexica (co-published with Super Meeple) and a reprint of Medieval Academy coming in January 2016.
Kenjin, Candy Chaser, Tem-Purr-A, Tales & Games: The Pied Piper, and a reprint of Steam Park are due in February 2016, while the new edition of Happy Pigs is due in March 2016 along with the previously unknown-to-me Loot N Run from designer Christian Lemay and his company Le Scorpion Masqué. Here's an overview of that game:
1. Loot: Draw a card and keep it in front of you.
2. Run: Score all of your cards. You score 1 point for each treasure on it. Double your score for a type of treasure if it is present on two or more cards.
3. Awaken the monster guardians: Look at an opponent's cards. If you find guardians, that player loses all unscored cards and you get the bonus from the guardians!
The first player to score 36 points wins!