In San Francisco crimes, mysteries, and good old-fashioned murder present unique challenges to detectives and residents alike – especially if you happen to be a detective investigating a dirty backroom deal inside a neon lit nightclub, or a future criminal plotting against a spouse under a flickering streetlamp. It is up to you, the players, to create the story.
Ace Detective – which features color and black/white artwork from the grand masters of detective pulp Black Mask Magazine – is a noir storytelling card game that rewards imagination and the turn of a good tale. Play your cards right, tell your story, and be rewarded with the plot points needed to place clues on the suspects of the crime. But be careful as everyone in this gritty city is competing to tell his or her own story...
...to become the true ace detective.
Side note: In a comment on one of the Facebook posts above, Jay Tummelson from RGG noted that "We do not own the rights to El Grande....." Thus, don't expect to see a reprint or new version of that game from RGG anytime in the future.
• Italian publisher Albe Pavo has released details of an October 2013 release from designer Matteo Santus: Carnival Zombie, which places familiar zombified antagonists in a new and unusual setting:
But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries, the city lived and prospered on the back of a corpse. That corpse, though, is now awakening – and with it the dead arise from the lagoon...
In the cooperative game Carnival Zombie, players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon. This group of characters must make its way through hordes of rotting "Infected" to leave the city, and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus, it's only a matter of time before the city sinks in the dark waters of the lagoon.
Each game is divided into several nights and days. During the nights, players hide in trenches behind the barricades to resist the attacks of the Infected. During the day, players move through the city, which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed.
Players have several ways to get out of town, but little time to do it – and their path is hindered by the bosses, the most implacable servants of the Leviathan. If the players do make it out, they can assess their skills – and set a goal for next time – by counting the points scored during the game.
Meanwhile OKAZU Brand, the original publisher of Trains, is preparing three titles for that Game Market. One is a 24-card trick-taking game called Patronize (パトロナイズ) set in Tuscany during the Renaissance. The second is another 24-card game called Sail to India (セイルトゥインディア), although this is described as a full-fledged hour-long "Age of Exploration" game in which players need to juggle resources while setting up sales channels in India. (All in 24 cards? This I gotta see.) Third is the next title in Hisashi Hayashi's "String" series of games: String Savanna (ひもサバンナ). Players are zoologists who want to surround animals across a variety of terrain. The designer plans to include simplified rules for players as young as six.
I've prodded the designers/publishers of these titles and ideally game listings with more details will be available in the near future...