New Game Round-up: Two Design Competition Winners from Mücke Spiele & Details on Uchronia

New Game Round-up: Two Design Competition Winners from Mücke Spiele & Details on Uchronia
Board Game: Dahschur: Die Rote Pyramide
• German publisher Mücke Spiele has a couple of new games due out in August 2012, both of them belonging to its "Edition Läufer" series of games, which resulted from a game design competition that asked designers to use select components from two previously released games in one design. The first title is Dahschur: Die Rote Pyramide by Pauli Haimerl, which has only a brief explanation for now:

Quote:
Upon the call of Pharaoh Snorfu, up to four princes receive the order to build a glorious boulevard in front of the red pyramid and to fill the grave chamber with precious and shining objects.

Using their influence cards in Dahschur: Die Rote Pyramide, the player princes will buy gems for the construction of the boulevard and try to position them for the filling of the grave chamber. They'll also use presents from the neighboring cities. The possibilities for each player, however, very much depends on the influence used by the other princess.

Receiving the most goodwill from the Pharaoh will require perfect utilization of the influence cards and the gathering of valuables for the grave chamber.
Board Game: Taschkent
The other title is Taschkent from Peer Sylvester, which has an even briefer description:

Quote:
In Taschkent 2-4 players travel through the Mongolian desert in order to exchange goods for gold or other valuables at the various trading posts.

During the variable action phase, the players can built huts as storage. Alternatively, inside the caravan they can get money, goods, action cards, or materials needed for the trading. During the trading phase, the players can exchange the collected goods for money or other valuables that will bring victory points.
Mücke Spiele has rule links for both titles on its website, but neither link works right now, so we'll have to wait until later for more details about both games.

• Designer Brad Talton Jr. posted a designer diary for his forthcoming Pixel Tactics on the Level 99 Games website. Very thorough notes on the iterations!

Board Game: Uchronia
• And now for more details about Carl Chudyk's Uchronia, due for a Spiel 2012 debut from IELLO, specifically a long game description that covers everything but the nitty-gritty:

Quote:
In Uchronia, you are the patriarch of a great Uchronian noble house, competing with the other houses that commit their wealth to building the city, enriching it with new constructions, and striving to win over the people.

In game terms, players start with six resource cards in hand, then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game), an activity icon (with, for example, all yellow clay cards showing a pick), and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area, reveal another building card.

On a turn, you first move any card(s) played the previous turn to the forum, then you either Command or Plot. To Command, you play one card from your hand with the order you want to carry out or two identical cards, which allows you to take any order. The orders are:

• Production: Place one card from the forum into your stock. For each Production activity you have, take the action again.
• Exploration: Place one card from your hand into your stock. Repeat for each Exploration activity.
• Draconians: Show one card from your hand, then move one card of this type from the forum to your stock; in addition, each player who commanded in his previous turn must give you a card of the same type from his hand, if possible. For each Draconians activity you have, you can show one more card, which lets you claim more from the forum and possibly more from opponents.
• Trade: Transform one resource in your stock to an activity. Repeat for each Trade activity.
• Construction: Start a new building (by discarding a matching color resource from the forum) or transfer a resource from your stock to a building in progress. Repeat for each Construction activity.

When you complete a building, you gain its special ability for the remainder of the game. You can have only two activities, plus one more for each completed building you own. If you have more of a particular ability than anyone else, you claim the monopoly card for this activity, making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color.

If you Plot instead of Command, you first copy one order showing in another player's area (if you have an activity of the same color), then you either draw until you have five cards or draw one card (if you already have at least five).

The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns), the player with the most VPs wins.

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