The two new heroes are Roganna the Shade, a Scout of unparalleled cunning and valor who has considerable willpower and speed at her disposal, and Augur Grisom, a healer whose very presence provides solace to his allies; after all, it's rumored that he can see into the future.
In addition to new Shop and Relic cards, two new classes will enhance your character selection process. The Stalker, a class for the Scout archetype, is a master of the hunt who excels at laying traps of all kinds. The Healer class gains a Prophet, whose mind is his greatest tool; by sharing his insight with those around him, the Prophet bolsters the effectiveness of his fellow adventurers.
The new monsters include Plague Worms and Harpies, but most troublesome of all is Bol'Goreth, a single-minded killer devoted to the will of the overlord. This massive troll is capable of flattening farmhouses and devouring livestock whole. His uncanny resilience allows him to shrug off bodily ailments that would be lethal to lesser creatures, while his fits of unchecked rage make him a force to be reckoned with.
The new overlord class "Infector" features a wide selection of powers centered around spreading pestilence and disease.
Based on the "Known Galaxy" map seen in Kirk's ready-room itself, these maps allow you to settle the famous worlds of Federation Space using pieces from your Star Trek: Catan base game.
• In the category of organized activity/game, French publisher Cocktail Games is releasing Julien Sentis' Rallye Photo on July 1, 2013. Here's an overview of the activity/game/challenge/curiosity:
In addition to more than two dozen cards focusing on items found in cities, the game includes a half-dozen cards for the countryside, beach and mountains. (Cameras not included.)
The game is played with all players active in each round. A round starts by revealing a theme card and a letter card. Once a player has a word in mind that fits that theme and starts with that letter, she taps the card and gives a clue to her teammates. She and the other players then count down from five to zero - but instead of saying zero, she and her teammates must say the word at the same time. If they do, they claim the card; otherwise players on the other teams try to come up with a different word and clue to get their teammates to guess properly.