New Game Round-up: Travel Through Middle-earth Again Before Racing Animals in China

New Game Round-up: Travel Through Middle-earth Again Before Racing Animals in China
Board Game: The Lord of the Rings: Journeys in Middle-Earth
• Nearly two decades after Reiner Knizia's co-operative game Lord of the Rings debuted, with a Fantasy Flight Games version of that design hitting the market in 2001, FFG is now taking another crack at a co-operative game set in J.R.R. Tolkien's greatest creation with the announcement of The Lord of the Rings: Journeys in Middle-earth, a 1-5 player game from Nathan I. Hajek and Grace Holdinghaus. Here's an overview of the game:

Quote:
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, app-supported board game. You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
The game includes six heroes in its "Core Set", a term that shouldn't surprise anyone familiar with FFG's publishing model, and each hero has a unique skill deck that they use to pass skill tests or play from to provide themselves with permanent special abilities, although at the risk of failing skill tests since those cards are now removed from their deck. In each adventure, a hero takes on one of six roles, such as hunter or pathfinder, giving players the chance to put their skills to use in different ways based on what they expect to find — although the app promises wide variety in the make-up of the landscape, the foes you'll face, and more.

The Lord of the Rings: Journeys in Middle-earth retails for $100, and according to FFG's most recent press releases, it's due out in April 2019.

• Designer Richard Breese of R&D Games has noted on Facebook that he's working on a Keyper expansion — Keyper at Sea — for release at SPIEL '19 in October. Writes Breese, "The game has two scenarios, 'shallow water' for those new to Keyper and 'deep water' for the Keyper experts!" If you can get yourself to HandyCon in Maidenhead, UK on Jan. 18-20, 2019, then maybe you can dive in for a first look.


From gallery of W Eric Martin


Board Game: Race for the Chinese Zodiac
• In June 2018, Capstone Games announced a licensing deal with designers Christina Ng Zhen Wei and Yeo Keng Leong for Race for the Chinese Zodiac, and now Capstone has announced that the game will be released through its Simply Complex brand and the designers own Starting Player brand, with a Kickstarter campaign to fund the title starting in late January 2019 ahead of a November 2019 retail release. Another title for the SPIEL '19 Preview!

Here's an overview of the setting and gameplay:

Quote:
Legend has it that a long time ago, mankind was ignorant to the extent of not knowing how to count or tell the years apart. The ever-benevolent Jade Emperor wanted to help mankind out. From there, the idea of a twelve-year cycle and the naming of each year in the cycle after an animal was born.

But how should the Jade Emperor choose twelve animals from among so many animals in the living world, while remaining impartial? To resolve this equitably, the Jade Emperor decided to hold a race involving all animals on his birthday. The first twelve animals to cross the river and reach the Heavenly Palace will have a year named after them, in the order of how they finished the race. The race became known as The Great Race and the twelve-year cycle was named the Chinese Zodiac.

Race for the Chinese Zodiac is a board game that recreates The Great Race. Each player has a hand of eight action cards (numbered 1-8) as well as energy cards of different values and karma tokens. Each player selects one animal token and takes the corresponding animal card, which grants the player advantages during the race. All players place their animal token on the start space of the racetrack. Players assemble the dual-layered and double-sided action wheel that's used to determine the effectiveness of each action and place it in the center of the table.

On a turn, all players select an action card and an energy card from their hand, then they reveal these cards simultaneously. If the action card selected is one value lower than the player's previously played action card, the player must spend one karma token; if two or more values lower, they must spend two karma tokens. Players then resolve all played actions based on the orientation of the wheel, ideally gaining movement, new energy cards, and karma. Everyone places their played cards face up in front of themselves, then rotate the wheel clockwise by one space and start a new turn.

The first animal to complete the race earns the coveted right of having the first year of the Chinese Zodiac named after it!
From gallery of W Eric Martin

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