New Game Round-up: Three More Titles from White Goblin, More Werewolves in Miller's Hollow & Andor (Somewhat) Revealed

New Game Round-up: Three More Titles from White Goblin, More Werewolves in Miller's Hollow & Andor (Somewhat) Revealed
Board Game: Pyramidion
• Dutch publisher White Goblin Games has been unveiling one new game on its Spiel 2012 release schedule each day on Facebook, and here are the latest three (!) games revealed by WGG, starting with Pyramidion by first-time designer Yannick Gervais:

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In Pyramidion, each player plays an Egyptian foreman in charge of a resource supply for the gigantic construction site of the Cheops pyramid. On your turn, you activate sites and play cards in order to gain the biggest influence on these sites. Each foreman will use his contacts among merchants, negotiators and torturers to supply boats located in major cities of Egypt. These boats will set sail in the direction of Giza only when full capacity is reached with the resources they require. The foreman who most effectively furnishes the construction site – the one who first obtains ten victory points – will be rewarded by the Pharaoh himself.

Pyramidion is both a strategic and tactical game, with some luck involved and a lot of player interaction. Are you going to thwart others – or focus on your own success?
Board Game: Revolver 2: Last Stand at Malpaso
Revolver 2 is a sequel of sorts to Mark Chaplin's Revolver, but Chaplin now has Leigh Caple as co-designer and the game is a standalone title and not an expansion of the original game. Here's an overview of the title, complete with Chaplin's dramatic and thematic scene setting:

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In 1894, farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves, led by the self-styled "General" Mapache – himself wanted by the Mexican National Defense Army.

Their solution is to go to the much admired but fallen from grace "Padre" Esteban, and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the "All Rivers" Poker tournament, the Padre recruits a band of gunslingers for the task and, once complete, travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself, and usher the frightened villagers into the abandoned silver mine for protection.

When the bandits finally attack, both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect, while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle, but will the Mexican Army arrive in time to put an end to the bloodshed?


Revolver 2 is a two-player card game set in the Old West, in which one player takes the role of General Mapache and his band of thieving outlaws, and the other player controls the villagers and guardians hired to protect the town of Malpaso, led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions, which requires different tactics and different methods of play.

More than just new locations, Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun, blow up a bridge, assemble their own team of gunfighters, and dynamite mine tunnels. The game also includes a Stud Poker mini-game which determines in which areas the firefights occur.

Like the original Revolver, the game remains elegantly simple and can be learned in five minutes. That said, Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).
Speaking of Revolver, White Goblin will have a set of promo cards – Revolver: By the Gun They Died – for the original game available at Spiel 2012 or with preorders placed before the show.

Board Game: New Amsterdam
• The final title (for now) from White Goblin is Nieuw Amsterdam from Jeffrey D. Allers, which seems like a hugely involved game that is summarized briefly as follows:

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Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patroons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patroons became the lords of a new feudal system not unlike that seen in Europe.

In Nieuw Amsterdam, players are those patroons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
WGG's final announcement – something Rattus-related – will appear on August 6, then the company plans to post rules for all of these new titles in addition to opening preorders. Geekgold awaits whoever wants to update game descriptions with more details of gameplay.

• French publisher Lui-même is releasing a second expansion for The Werewolves of Miller's Hollow titled Personnages, and on its Facebook page the company has been showing different possible cover designs in addition to linking to teaser videos that each highlight one of the new characters in Personnages, such as "The Three Brothers", "The Country Guard" and "The Wild Child".

• Ted Alspach at Bézier Games has posted English rules (PDF) for Suburbia, due out in October 2012, on BGG.

Board Game: Legends of Andor
• The video trailer below for Michael Menzel's Die Legenden von Andor, as well as the video's description, gives a bit of information about the game, namely that it's a cooperative board game with players representing a small band of heroes, each with a unique ability, that must hold off the invaders and keep Andor safe. Okay, that's not much to go in when trying to determine the game's unique selling proposition, but it's a start...

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