In any case, U.S. publisher Bézier Games has now announced that it will release Terra in English, with the game being available for demoing at Gen Con 2015 and debuting at Spiel 2015 in October. As for what the game is, here's an overview:
In Terra, players are taken on a trip around the globe, visiting all the world's most famous sights, up to the highest mountain tops, onto the smallest islands, and into the depths of the deepest seas. From the equator to the Earth's poles, there's lots to discover! Who knows how long the Amazon River really is? Or where the world's steepest street is? Even if you don't know with certainty, you still have a good chance to become the world's greatest explorer. Points are also awarded if you come close.
• Among the many titles that Tasty Minstrel Games plans to release in 2015 is Alex Churchill's Steam Works, which features steamily appropriate artwork by Adam McIver. Here's a rundown of this design:
In the steampunk worker placement game Steam Works, you'll put your mechanics to work collecting components and power sources, then you'll literally build devices by assembling those sources and components. What's more, those devices in turn become action spaces for other players to use!
Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before!
• Those darn zombies just won't stop! GreenBrier Games has announced a sequel to Zpocalypse titled Zpocalypse 2: Defend the Burbs with the players now taking refuge in the relatively well-off suburbs before they're inevitably assaulted by zombie hordes. In slightly more detail:
Like the original, two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items. In this game, your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it's never pleasant!)
With gained experience, your survivors level up on a variety skills. Rather than picking your path for you as in the original game, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for.