Debuting at Gen Con (as now shown in the extensive Gen Con 2012 Preview) and hitting North American stores in September:
-----• Crazy Creatures of Dr. Gloom, by Michael Schacht (which is a name change from the original White Goblin Games release that featured Dr. Doom)
-----• Little Devils, by Michael Feldkötter (also originating from White Goblin)
-----• Milestones, by Stefan Dorra and Ralf zur Linde (originating from eggertspiele)
-----• Revolver: Ambush on Gunshot Trail, by Mark Chaplin (White Goblin)
-----• Revolver: Hunt the Man Down, also by Mark Chaplin (White Goblin)
Being highlighted at Spiel 2012 and hitting North American stores in October:
-----• Article 27: The UN Security Council Game, by Dan Baden
-----• CO₂, by Vital Lacerda (co-published with Giochix.it)
-----• Crude: The Oil Game (a.k.a. McMulti), by James J. St. Laurent
Also being available at Spiel 2012 with a November 2012 release date:
-----• Core Worlds: Galactic Orders, by Andrew Parks
-----• Space Cadets, by Brian, Geoff and Sydney Engelstein
• Z-Man Games has released the final cover of Christian Marcussen's Clash of Cultures. As for the game's release date, Filosofia's Martin Bouchard said it probably won't be at Gen Con, "but for sure in Essen and at BGG.CON."
• Alliance Game Distributors is soliciting orders from retailers for the black box edition of Glory to Rome, listing July 2012 as the release date – which seems a tad optimistic since the latest update from Cambridge Games Factory's Ed Carter suggests that the game won't be available in the U.S. until late July/early August – and it still needs to head to Kickstarter customers at that point. In any case, movement among the distributors suggests that the waters are flowing in the right direction.
• The reprinting of Richard Garfield's King of Tokyo has been shipped to distributors, according to publisher IELLO, and should be available in stores again soon.
• ICv2 has posted info about Cryptozoic Entertainment's DC Comics Deck-Building Game, which I've summarized in the game description as follows:
To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when any villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protet yourself from harm.
Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)!