New Game Round-up: St. Petersburg and Romans Return, Cats Take to the Roof & Players Make Maps Match in Akrotiri

New Game Round-up: St. Petersburg and Romans Return, Cats Take to the Roof & Players Make Maps Match in Akrotiri
Board Game: Saint Petersburg
• German publisher Hans im Glück plans to crowdfund a new edition of St. Petersburg starting March 21, 2014 on the German site Spieleschmiede. In a news post announcing the project, HiG says that the new edition will have:

-----—Components for a fifth player.
-----—A new phase (color) with its own deck.
-----—Redesigned components, artwork and rulebook.
-----—A module available only through Spieleschmiede.
-----—Possible additional modules.

In the post, HiG's Moritz Brunnhofer explains that the publisher has received numerous inquiries from retailers and gamers over the year as to whether the game would be available again, but since it's not sure how much support really exists for this project (or whether the same people are asking continually), it's going the crowdfunding route for the first time.

Koreaboardgames' Kevin Kim has noted that Walter Benjamin's Coconuts will be released "in Germany, Swiss, Austria, Poland, Ukraine, United States, Finland, Denmark, Sweden, Norway, Baltic3, Holland, Hungary and Italy" in 2014. Aim, shoot, score!

Board Game: Akrotiri
• In early January 2014, I posted an overview of forthcoming games from designers Jay Cormier and Sen-Foong Lim. Now Z-Man Games has made one of those titles official, posting a Q2 2014 release date for Akrotiri. I recorded an overview of the game at Spielwarenmesse 2014, but until that video is ready for viewing, you'll have to settle for this description:

Quote:
You've not only heard of secret temples hidden around the island of Thera, but you actually have maps that tell you their locations. In order to fund your excavation, you will have to ship resources found on surrounding islands back to the resource-poor island of Thera.

In Akrotiri – which is the dig site on the island of Thera – players place land tiles in order to make the board match the maps that they have in hand. Players earn points by excavating bigger temples and by excavating temples that are further away from Thera. Secret goal cards keep everyone guessing who the victor is until the end!

Akrotiri — part of the Z-Man Games two-player collection — combines tile placement, hand management, and pick-up and delivery.
Board Game: Hot Tin Roof
Mayfair Games has announced the April 2014 release of Leo Colovini's Hot Tin Roof, the description of which leaves a lot to the imagination:

Quote:
It's night, and you — a clever cat living on rooftops high above the busy city — have a mission. Your lofty goal is simple: Become the town's "Top Cat". Stealthily moving from roof to roof, stake out as many shelters as you can, connecting with your cat buddies and collecting tribute fish from your fellow felines. With fish, you get valuable cans; collect the most cans and you become Top Cat!

To win Hot Tin Roof, you've got to navigate the right paths, avoid the dangers of the city streets below, and dodge the fishy demands of your hungry rivals. Every game involves different paths to victory, so you better be nimble and quick, curious and catty...and, oh, so clever! After all, just being furry won't make you the best cat on a hot tin roof.
Board Game: Romans Go Home!
• On Facebook, French publisher Lui-même teased a card game from designer Eric B. Vogel and illustrator François Bruel that turns out to be a new version of Vogel's self-published Romans Go Home!. This new version is due out Q2/Q3 2014, and the gameplay goes like this:

Quote:
Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian's Wall.

The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed.
From gallery of W Eric Martin
New Romans artwork from Bruel and Lui-même

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