Each turn is divided into action phases and colonization phases. During action phases, players use cards to secretly bid influence in the six regions of the game board. During colonization phases, all cards in play are revealed, the placement of influence is resolved, and conflict occurs.
Whenever all native influence is eliminated from a region, that region's resources are collected. The amount of resources collected by each player depends on each players' influence in the region. At the end of the game, the player who collects the most resources wins.
Eager to ditch the French village setting, Ludonaute says that it brainstormed with the designer and decided that the best pairing of them with the game mechanisms would be the Lewis and Clark expedition, with players now racing to reach the Pacific instead of collecting points. As the publishers write, "Of course, in France this major event in American history is little known, but nevermind that as we will make you discover it."
• In addition to releasing Formula D: Circuits 4 - Grand Prix of Baltimore & Buddh in May 2013, Asmodee will have a reprint of the base Formula D game as well as Formula D Dice, a replacement set of seven dice for those who boost their engines a bit too emphatically and lose dice under the table.
• In addition to revealing the final two races in Kim Satô's RYŪ, French publisher Moonster Games has started to post information about the Q4 2013 release Koryŏ from designer Gary Kim, with art by Stéphane Gantiez. (You'd think that news writers would punish games with funky diacritical marks in their names, but I keep writing about them instead.) Here's a summary of the game with a line about the world in which the game is set:
Each turn, players simultaneously choose a family of politician from their hand, and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.
A game lasts exactly eight turns, and on each turn a family grants its specific power to the player controlling it. Thus, efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorized cards in their council, the number of cards drawn each turn dwindles, making choices all the more difficult.