Max Wikström's Realm of Wonder from Mindwarrior Games will stick out in my mind for years to come — not because of the gameplay, mind you, for I haven't played, but because after returning from Spielwarenmesse 2014 in February with one hundred game demonstrations on video the first question someone pinged me via IM is "What do you know about this?" along with a picture of Realm of Wonder, which I hadn't even noticed during four days at the game fair. Whoops! With that lament out of the way, here's an overview of the game:
Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character's abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent's movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player's economy.
Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour.
• Hong Kong-based publisher Jolly Thinkers has two titles coming out in time for Spiel 2014: Torsten Landsvogt's Pick-a-Seal — the latest title in this real-time card game series that challenges players to spot cards laid out on the table that differ by only one feature and chain them together in order to score points — and Stefan Dorra's Bucket King 3D. This latter title is a new version of KOSMOS' The Bucket King from 2002, a card game in which players try to "knock down" a player's stacked buckets through card play. More specifically, each round one player plays 1-3 cards of a color, then all other players must keep playing a higher sum in the same color or else kick the bucket — that is, kick one bucket of the color of that round from their pyramid, possibly losing buckets above it in the process.
Bucket King 3D replaces the flat cardboard "buckets" of the original game with plastic 3D buckets that you actually stack — effectively the reverse of the Penguin to Game of Thrones: Westeros Intrigue transformation.
• Newcomer Polish publisher Bomba Games has two titles that it plans to release in time for Spiel 2014, with one of those being Krzysztof Matusik's Amber Route. the preliminary cover of which was more eye-catching than the current one. Why shrink your logo to make it harder to see on shelves or at a convention?! In any case, a game description:
In this game you must take care of your escort, ambers, and power cards — all while keeping an eye on your opponents. During course of the game, you will encounter monsters, ghost, deadly traps, thieves, and other sorts of evil. All encounters are resolved via dice, but each is resolved in a different way. On your turn, you must choose one of the following actions:
• Move and explore the place you have reached
• Hire the escort
• Buy the power cards
Whatever you do, keep a lookout for your opponents don't sleep; they just wait to stab you. You must remember one thing: Be quick or be dead in your quest for amber. Good luck!
Black&White is a two-player block war game that takes place on a hexagonal board that may be customized by terrain tiles. Before the game, each player builds his army using available troops and also assigns the leader. Each side of the conflict has nine different units from which to choose. The choice is not simple, however, as only a proper balance between various types of infantry, cavalry and artillery will make for a strong army.
Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.