• For its large release in Essen, French publisher Ludonaute will have Eric Jumel's Sentinels — now renamed Last Heroes as of July 5, 2018 (explanation) — which provides another take on the "everyone needs to help defeat the bad guys to win, but only one of us can win" genre, namely by providing a different winning condition should those bad guys not be defeated. In more detail:
Then you can attack one monster provided that you have the required weapons. When you kill a boss (in the third row), the player who has made a dent in the second row gets a key. If you directly kill a boss (without making a dent first), you need more weapons but you score the key for yourself. The game may end in two ways:
—The players get all the keys, in which case the player who killed the most valuable monsters wins, or
—After twelve turns, if a boss with a key is still in play, the player who has given the most ammunition to the others wins.
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. Each expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner. In the Cheyenne expansion, for example, she shoots poisoned arrows instead of bullets, and any bandit hit by an arrow who doesn't retrieve an antidote by the end of the game automatically loses. In the Ghost expansion, Ghost always takes actions to move toward and retrieve the suitcase, and if he has the suitcase at game's end, he automatically wins.
• For its part, Belgian publisher Sit Down! plans to debut Gravity Superstar from Julian Allain at SPIEL '18, with the 95%-complete front cover being shown at right. In the game, 2-6 players fall in all directions, as described here:
What is really original about Gravity Superstar is the manner in which the players' pawns move: Each turn, they move one or two spaces, then they are affected by gravity, which makes them fall until they are stopped by a platform. This effect is made possible by the fact that the pawns are used lying down on the board. Thus, they move up (above their head), down (below their feet), left, or right.
During its movement, a pawn can collect stars (to score points at the end of the game) or replay tokens (to take a second consecutive turn), and eject opponents' pawns from the board.