Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.
The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.
The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.
The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.
The goal of the game is to become the most influential house in Capua, securing your family's power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?
• Designer Frank Branham has noted that Z-Man Games will have at most sixty copies of Battle Beyond Space at Gen Con 2012, with two copies available for demo throughout the show and all other copies likely to be blown out in minutes.
• U.S. publisher Buffalo Games will release a new version of Harold Johnson's Chronology, first released in 1996, in Q4 2012.
• In an interview on 2D6.org, Rio Grande Games' Jay Tummelson mentions a "plan to reprint Gulo Gulo later this year", a re-theming of Balloon Cup that's "in the works at the artists and will be ready this year", and a "recently reprinted Chicken Cha Cha Cha". In addition, Arctic Scavengers "will be produced as soon as the partners finish their files – hopefully this month"; designer Robert Gabhart confirms this on BGG, adding some detail: "We are currently waiting for translations to come back from partners. AS is going to be printed simultaneously in English, German, French, and Japanese. Once all the translations are back, then its ready to go to print. No commitment here on a precise date, but Q4 of 2012 looks quite likely." Of course Tummelson also says, "We are working on El Caballero, but have no plans to reprint El Grande", and that El Caballero reprint has been in the works since at least 2006. Any day now!
• In a comment on the Locomotive Works Kickstarter project, Queen Games' Rajive Gupta says in passing (lightly edited):
Due to a limited capacity in woman/man power and finances we have to sometimes change the priorities for printing individual games, which leads to delays for a particular game. Thanks to the overwhelming support of the Kickstarter backers we are able to publish more games and a lot faster....
We should have [the Samarkand Expansion] ready for the Essen show .