New Game Round-up: Smashing Up Cthulhu, Renaming La Boca, Saving Passengers from the Titanic & Setting Sail in a New Fleet

New Game Round-up: Smashing Up Cthulhu, Renaming La Boca, Saving Passengers from the Titanic & Setting Sail in a New Fleet
Board Game: Smash Up: The Obligatory Cthulhu Set
• After a distributor destroyed the surprise reveal that publisher Alderac Entertainment Group had planned for June 1, 2013, AEG went ahead and released details on Smash Up: The Obligatory Cthulhu Set, the second expansion for Paul Peterson's Smash Up, which is scheduled for release in September 2013. Here's the fully self-aware game description from the publisher:

Quote:
Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever.

Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).

If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time!
Board Game: Smash Up: The Obligatory Cthulhu Set

Board Game: La Boca
• Non-2013 Spiel des Jahres nominee La Boca from Inka and Markus Brand has been picked up by Z-Man Games for release in English before the end of 2013. On its Facebook page, Z-Man Games is soliciting suggestions for a tagline to accompany the game. My suggestion? "La Boca: If You Make a Mistake, Your Partner Will Kill You". Got a certain ring to it, yes?

• French publisher Ludonaute has passed along more details of its Q4 2013 release SOS Titanic from designers Bruno Cathala and Ludovic Maublanc. As with Pandemic, Flash Point and That Really Scary Trip to the Doctor to Get That Mole Checked Out, SOS Titanic is a cooperative game about a disastrous event, with players trying to do the best they can in terrible circumstances. Here's a game description:

Quote:
At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board, there is widespread panic.

Alone, or co-operating with other crew members, you must show presence of mind and do the right thing to save as many passengers as possible. Time is short...


The card game SOS Titanic uses a mechanism similar to Patience, with the cards representing passengers who must be arranged on the decks, then placed in the lifeboats in a particular order. As one of the crew members, you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available.

On his turn, a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink, thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.
Here's an image of the prototype, which I first included when covering the game in February 2013:

External image

The "game board" is a spiral-bound notebook that depicts the ship on each page. When you try to move passengers from their rooms to the decks, if you can't find room on deck for any of them, then you've wasted everyone's time, and to represent this you turn the page in the book. Once a compartment is completely flooded, the passengers in it scramble to the adjacent compartment, messing up anything you've organized in there. (The cardinal rule for gameplay: "The 1st class Passengers and the 2nd class Passengers never mingle in the Lines or the Survivors Groups." Things were different back in 1912!) The actual Titanic crew is credited with a score of 19 in the rulebook, and players are challenged to top that number, but thankfully failure in this case requires only a reshuffle before trying again.

Board Game: Fleet
Fleet co-designer Matt Riddle has noted on BGG that an expansion for that game will likely head to Kickstarter in July or August 2013. In addition, he and co-designer Ben Pinchback will have the prototype for Fleet: Arctic Bounty at both Origins and Gen Con, featuring new work from artist Eric Carter.

Board Game: Fleet: Arctic Bounty
Board Game: Fleet: Arctic Bounty

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