The gist of Epic PVP: Fantasy is that before starting the game each player chooses a class deck (paladin, ranger, monk, etc.) and a race deck (human, dwarf, goblin, etc.), then shuffles those cards together to mix powers and effects in a combination unique to that creation. As for the rest of gameplay:
During a turn, a player adds cards to their "aggression pile", then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked, the player takes damage, specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that, but those are the basics...
• Greater Than Games has announced three new expansions for its line of Sentinels games, with one of those items being Villains of the Multiverse, an expansion for Sentinels of the Multiverse that includes ten villains who work as a team rather than standalone characters as well as two new environments for any SotM game.
The other two items relate to the Sentinel Tactics system introduced with Sentinel Tactics: The Flame of Freedom. Sentinel Tactics: Battle for Broken City is both a standalone game and something that can be combined with The Flame of Freedom (either with or without the Uprising expansion), and it includes new playable characters, map tiles, and scenario books. Sentinel Tactics: For Profit contains additional characters and scenarios involving content from both of the Sentinel Tactics core games.
Greater Than Games plans to start taking preorders for these items through its website on January 19, 2015.
• In what I think is a new record for longest time from the creation of a game listing on BGG to publication, Looney Labs has announced an April 10, 2015 release date for Andy Looney's Just Desserts, the BGG listing for which was created in July 2005.
In this card game, each player starts with a hand of three dessert cards while three guest cards are placed in the center of the table; each dessert card shows 1-3 tastes that it satisfies, such as chocolate, fruit, or pastry, while the guest cards show what they crave as well as what they refuse to eat. On a turn, you draw a dessert card, add a guest card to the table from the deck, then take one of three actions:
• Serve (and claim) one or two guests by discarding one or more dessert cards to give them what they want (while avoiding what they don't want); if you give a guest their favorite item, you get tipped with an extra dessert card.
• Draw one more dessert card.
• Dump as many dessert cards as you want, then drawing that many cards from the deck.
At the end of your turn, discard guests from the table so that only one guest of each "suit" is still waiting to be served — but the guest heading out the door (on top of the discard pile) can still be claimed by any waiter. If at any time you've served three guests of the same suit or five guests of different suits, then you win!
Just Desserts includes game variants that allow you to steal guests from another waiter by sending more sweets their way, to force other waiters to each give up one guest, and to hold a surprise party to claim a guest out of turn.
Set sail for Japan in Traders of Osaka, a game for traders that's full of opportunities...and opportunists! On a turn, you buy goods, take coins, or reserve a card; whenever you buy goods, you move one or more ships, and when a ship reaches Edo, you sell your goods to score points while sinking other player's cargo under the ocean waves.