FFG notes that nothing about the gameplay has changed — which you'd expect if you've played Samurai since the game is great as is — but the publisher is updating the look of the game with "beautifully sculpted game pieces, new leader tokens to aid in scoring, and all-new art and graphic design that draw upon traditional Japanese styles". For those unfamiliar with this game, which debuted in 1998, here's an overview:
Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
You move your plane by playing one of the fox cards in your hand, and every player starts with the same set of cards (eight cards numbered 1-5, with duplicates of 2, 3 and 4). Whoever is farthest back on the path to the Little Prince's planet is the active player, and this player plays one card from hand, moving at least one cloud and up to the number of clouds shown on the card. If you land on a star cloud, you take a star from the reserve; if you land on a telescope cloud, you flip one of the tokens at Grandfather's house to see what happens; if you land on a bird cloud, you take one card from Grandfather's deck, which provide different types of movement. If you arrive on a cloud where an opponent's plane sits, you take a card at random from that opponent's hand and give him in return a card of your choice.
When you cross one of the three connecting boards, you take one of the story tiles next to it, with these tiles holding 1-5 stars. Collect both the fox and Little Prince, and you earn eight stars for this pair instead of only two.
If you manage to make it all the way to the Little Prince's planet — and you'll need to pick up extra movement cards in order to do so — you receive a star-filled paper plane, with the quickest players receiving the most stars. In the end, whoever collects the most stars wins.
That said, "select hobby game stores and Amazon" will have the game available for purchase starting on July 1, 2015. I asked which stores other than Amazon will have the game and the Hasbro PR rep said she'd see whether she could share that information. (Update, July 1, 2015: Still no sign of the game on Amazon as of 13:22 EDT. —WEM) In the meantime, Hasbro will run game demos and giveaways at San Diego Comic Con, while Wizards of the Coast will do the same at Gen Con 2015. I've clarified with the rep that Magic: The Gathering – Arena of the Planeswalkers will not be available for purchase at Gen Con 2015, but the game will be available at retail outlets in general on August 1, so you'd (somewhat strangely) have to leave Gen Con to buy this game during that convention.
• Z-Man Games has licensed Robin Lees and Steve Mackenzie's deduction game Beyond Baker Street — previously available as a print-and-play — for release at a date yet to be announced.
• In addition to the previously announced 2015 releases Gold West and Daxu, designer J. Alex Kevern now has a title on the schedule for 2016 with Foxtrot Games. Here's an overview of World's Fair 1893, along with a painting from that time:
On each turn of World's Fair 1893, the active player places an influence cube on one of the five areas and gathers the lot of cards associated with it. New cards are then added to some of the lots, and the next player takes a turn.
The five areas represent sections of exhibits, like Fine Arts and Electricity. Some cards represent influential people who affect influence in the areas, and other cards represent exhibit or attraction proposals. Every exhibit proposal has a specific type that matches one of the five areas.
The game consists of three scoring rounds, each triggered when players collectively gather a certain number of attraction cards. Players gain reputation points for having the most influence in an area and for gathering the most attractions in each round. Players with the most influence in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.