• In the April 6, 2012 new game round-up, I mentioned that Mac Gerdts' Casus Belli was being renamed Antike Duellum and scheduled for a Spiel 2012 release. Gerdts has also passed along a bit of information about another game design about Roman history. Instead of using a rondel, players will choose actions with cards. "It was well-received during playtests at Play," a game convention in Modena, Italy in March 2012, he writes, "but nothing can be said about a release date for it yet."
• Designer John Clowdus has released more details of the forthcoming Tooth & Nail: Factions on the Small Box Games Facebook page. Here's an edited version of his game description:
Troops can be played into the player's Command Zone or his War Zone. Troops in the Command Zone increase a player's resources, grant him powerful abilities, and increase the potential size of his War Zone; troops in the War Zone are used to attack another player. Additionally, Troops in a player's hand can be used to boost his attacks or activate the abilities of his Command Zone Troops.
Totems are faction specific cards that have a powerful ability tied to the number of Troops in the player's War Zone. They can also be used as "wild cards" for activating special abilities.
Tactics Cards are two-sided, and offer the player faction-specific attack formations or a faction-specific bonus ability.
There are no victory points to be achieved, no areas to control. Your deck is the game clock, when it gets to zero cards, you lose. Of course, if you get your opponent's deck to zero first, you win.
• Italian publisher Ares Games will release a 24-card promotional pack for its Wings of Glory: WW1 Rules and Accessories Pack, with the promo pack being available through the BGG store starting in May 2012. In Wings of Glory: WW1, a plane's pilot can be an Ace, granting him one or more special abilities, and the Wings of Glory: WW1 - Ace Cards Promo Pack includes seven Ace cards based on the skills exhibited by actual pilots during WW1. More details about the pilots and sample skills on the Ares Games website.
• You know what publishers shouldn't do? Announce games on April Fools' Day – especially when that date falls on a Sunday because who in their right mind would believe a word of what the publisher says? Who, I ask you, who?!
Well, not me, that's who. Thus I'm only now bringing word to you of Space Cadets from the design family of Brian, Sydney, and Geoff Engelstein and Stronghold Games. Like Space Alert, Space Cadets is a cooperative game with a space theme, but in this game each player has a particular role to fulfill and only by working together to accomplish their individual goals can they survive their journey. The possible roles in Space Cadets, currently scheduled for an October 2012 release at Spiel, are:
•Engineer, using dominoes to get enough power to each system.
•Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
•Shield Officer, using tiles to form poker hands to get the strongest shields.
•Sensor Officer, using your sense of touch to scan and lock on enemy targets.
•Captain, setting the plan and making sure that everyone stays focused and does their job.
Those looking for a first-hand experience at Space Cadets might consider attending DEXCON 15, a game convention being held July 4-8 in Morristown, New Jersey, as a live version of the game that can accommodate up to thirty players will be held July 5, starting at 8:00 p.m., with the winning team receiving a cash prize of $1,000. Details of the event are available on the DEXCON 15 website.