New Game Round-up: Riding the Rails in Europe, Fighting in Greece, and Rummaging Through the House

New Game Round-up: Riding the Rails in Europe, Fighting in Greece, and Rummaging Through the House
From gallery of Jeff Horger
• I thought that I had covered everything on Rio Grande Games' 2016 release calendar in a Feb. 2016 BGGN post, but here's another title coming down the rails: Orient Express from the husband-and-wife design team of Jeff and Carla Horger, who were also responsible for the 2015 release 20th Century Limited from Rio Grande. Here's a summary of the setting and gameplay:

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Europe is a continent that is both insular by nation and yet hopelessly entangled economically as a whole. You have decided to be a part of the growing railroad boom. All over the continent rails are needed to connect disparate regions for business and recreation. As your lines cover more ground it is likely that they be coveted by the very governments you have chosen to support. Eventually they will nationalize your work. Of course you will be well rewarded but your company will have to start all over with in new locations to keep moving ahead. Victory will come to those most able to merge the private and public demands. You may be the mogul that creates the Orient Express but eventually all of your hard work will become property of the people.

In Orient Express, players create passenger routes or some of the most famous railroads of Europe. When Regional Company routes are scored, they are removed from the board as those routes have been nationalized. The game is very flexible allowing players to choose what regions to build in and which ones to connect.
Board Game: Djumble
Djumble is a party game from designer Nicolas Bourgoin and publishers Cocktail Games and Asmodee that has a ridiculously simple concept that translates perfectly into memorable and bizarre experiences, which is something of a Cocktail Games trademark. Here's the overview:

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In Djumble, players reveal cards from the deck that have descriptions such as "green", "floats", or "weighs more than 1 kg", then everyone races around the house — or wherever they're playing — to find something that fits as many of these categories as possible, then they argue about which things fit best in order to score points.
To see the game in action, check out the demo video that Tric Trac recorded of Djumble being played inside an Ikea.

Board Game Publisher: Osprey Games
Osprey Games has been an interesting company to watch since its entry into the non-wargame market with Peer Sylvester's The King Is Dead in 2015 as you have no idea what to expect next. It has a decades-old, yet never before published game about stealthy submarines, a couple attempting to share memories that might be eaten, a more authentically Norse-looking game about racing ravens, a competition for Marie Antoinette's leftover cakes, and now a two-player design from Günter Cornett titled Agamemnon that's due out in August 2016 at the same time as the aforementioned Let Them Eat Cake:

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None can defy the will of the gods but the gods themselves. Driven by the bloodlust of their king, the Greeks have arrived at the shores of Troy. Some seek power, some seek revenge, while still others seek the great moment in battle that will define their place in history.

Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board, each player may influence the final outcome of the battles famously detailed in Homer's ''Iliad''. Some areas will be decided by the strength of the warriors, others by sheer weight of numbers, and some by the inspiration your heroes provide.
From gallery of rokarege

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