• Indie Boards and Cards has revealed one of two upcoming titles teased in its July 2012 newsletter – The Resistance: Avalon, a standalone game from The Resistance designer Don Eskridge that puts a new spin on his previous game:
The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, but the games are compatible and can be combined.
• Spanish publisher nestorgames has released Siege Master by Phillip L. Leduc. Here's an overview of the game play, which is easier to grasp when looking at the examples depicted in the rules (PDF):
Each player takes a matching set of army tokens and fortress tokens; an army token covers four empty hexes in a row (1x4). Players are trying to capture neutral fortresses, and they do so if the fortress is in an area of zero or more empty hexes that is surrounded by army tokens, the edge of the grid, or both and if no armies can fit into this area. When this happens, the capturing player replaces the neutral fortress with one of his own color.
On a player's turn, if the player's opponent did not capture a fortress on his previous turn and it is possible to play an army adjacent to the opponent's previously placed army, then the moving player must do so. Otherwise, the active player can play an army token anywhere on the map. (A swap rule applies after the first turn; when swapping, all tokens played by the first player on his first turn are replaced by the second player's tokens.
The player who captures more than half of the fortresses on the map wins.
• Another title coming directly from Pegasus, with an expected October 2012 release date, is Die Zwerge by designer Michael Palm and Lukas Zach.
Before each player's turn, the evil usually breaks through one of the four big gates – which are normally heavily guarded by the four dwarf tribes – and spreads to the land by destroying it. On his turn a player spends two action points to use two of five actions. He can:
-----• Fight against the advancing enemies (orcs, trolls and albae, i.e. dark elves).
-----• Travel to other locations.
-----• Lobby the big council to give advantages to all players – and without the agreement of the council, everyone suffers disadvantages.
-----• Solve a minor quest for rewards.
-----• Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.
For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.