The first title is Aftershock from the design team of Alan R. Moon and Bobby West. It might seem a little odd to refer to them as a team, but Moon and West have an as-yet-unidentified title coming from Maple Games, and they've been working on other titles as well.
Aftershock is for 2-5 players, plays in 60 minutes, and has a curiously odd setting that makes me eager to learn more of the game elements to imagine how everything fits together:
Aftershock is an area control game. Players will spend money to acquire cards, which are used to increase population, build bridges, and determine where aftershocks occur. Negotiate with other players to score areas on the placement board.
Spend money wisely to acquire the needed cards that move people back into the demolished areas. Make deals to score points in Aftershock!
When the placement phase is over, the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers, they must buy it with victory points. After that, stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.
In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.
Below the Colonnade, where the graves once stood, lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument, but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round, and each level they build has more strenuous requirements for endgame bonuses.
Each player must send out their finest team of characters to land on various locations of the Mothership Alpha in order to rescue its most valuable crew. Location boards are randomly selected to be used in each round. Control of these will be fought over in each of the four rounds of the game. Players begin the game with the same hand of characters (tiles) and take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round, players check each location to see which player gains the reward for that location.
At the end of the fourth round, players total the points of their characters, plus any special game objectives they have completed. Whoever has the most points wins.