New Game Round-up: Ravensburger - Foxy Card-Playing, Crafty City-Running, Sneaky Dungeon-Crawling & Inexplicable Frog-Tapping

New Game Round-up: Ravensburger - Foxy Card-Playing, Crafty City-Running, Sneaky Dungeon-Crawling & Inexplicable Frog-Tapping
Board Game: Linko!
• In a January 6, 2014 BGGN post, I included an overview of Wolfgang Kramer and Michael Kiesling's Abluxxen that went something like this: "In Abluxxen, you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays more cards of the same number, however, your cards get nicked! Stealing cards can be good, but if you can't use them later, and end the game with cards in hand, they'll cost you points."

Well, to my surprise the game is now available in Germany, and the publisher, Ravensburger, has posted rules for this game and many other titles on its early 2014 release schedule. Thus, you can now learn how to abluxx someone else in detail:

Quote:
In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents — that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own, and they are considered to be higher than all values.)

As soon as the deck runs out of cards or a player has no cards in hand, the game ends immediately, even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him, then loses one point for each card in hand. Whoever has the highest score wins. If players wish, they can play multiple rounds and sum their scores over the rounds to determine a winner.
Board Game: Linko!

Board Game: Make 'n' Break Circus
Board Game: Scotland Yard: Hunting Mister X
Board Game: Tap the Frog
• Looking at the rest of Ravensburger's line-up in the first half of 2014, we have yet another version of Andrew and Jack Lawson's Make 'n' Break series of games, specifically Make 'n' Break Circus, with players competing head-to-head to build structures consisting of five blocks, one tiger and one panther. Be sure to wear padded clothing!

• And in a similar vein, Ravensburger has yet another version of Scotland Yard, one first released in 2011 as Mister X: Flucht durch London and now being rereleased as Scotland Yard: Die Jagd nach Mister X. In this game, everyone takes a turn as Mister X, scoring points for the movement tickets they collect from the detectives. Unlike in the original Scotland Yard, in this game Mister X is mostly visible, going undercover for only one turn during the game. After everyone takes a turn trying to evade the detectives, players compare points to see who wins.

Tap the Frog, based on the app of the same name, is a game collection from Heinz Meister in which players bounce balls off the table into a grid within the bottom of the box. Land your ball on a frog — particularly one matching your ball color — and you score. Just stay away from the pirate!

Board Game: Cartagena
• Ravensburger has also released a new version of Leo Colovini's Cartagena, a masterpiece of streamlined design. For those who haven't played, a summary of what's going on:

Quote:
Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.

To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both.

When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!
Man, I didn't even realize that Cartagena was out of print at Winning Moves, but perhaps that's not surprising as I haven't played it for years, despite me liking the game so much. I've played a couple of dozen times in real-life and 472 times (!) on gaming site YouPlay.it, although a quick check shows that I haven't played a game there since 2007. I remember forcing myself away from that site as I would be playing tens of games at a time and losing track of everything else that I needed to do. Ah, how times change and people don't...

Board Game: Cartagena

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