New Game Round-up: Race to a New Galaxy with Jump Drive, Explore Alternate Realities for Temporum, and Briefly Relive the Cuban Missile Crisis

New Game Round-up: Race to a New Galaxy with Jump Drive, Explore Alternate Realities for Temporum, and Briefly Relive the Cuban Missile Crisis
Board Game: Jump Drive
• While preparing our broadcast schedule for Gen Con 2016, I heard from Rio Grande Games' Jay Tummelson, who asked about showing a few upcoming games on camera since he had presented all of the new RGG at Origins 2016. He didn't reveal what those titles are, but now we have info on two likely candidates, starting with Tom Lehmann's Race for the Galaxy: Jump Drive, a Q4 2016 release that bears this description:

Quote:
With the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!

Race for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?
In a teaser post that contains a few card images from the game, Lehmann writes, "Jump Drive is a stand-alone game for 2-4 players, separate from Race for the Galaxy, intended to introduce players to some Race for the Galaxy concepts. While Jump Drive borrows a bit from my earlier game, The City, it is NOT a simple re-theme or 're-skin' of that game. Jump Drive has two card types, different actions and bonuses, military conquest, and some new player interactions. Unlike Race for the Galaxy, Jump Drive doesn't have goods, production, or consumption."

Board Game: Temporum: Alternate Realities
• The other RGG title, also likely to be released in Q4 2016, is Temporum: Alternate Realities, an expansion for Donald X. Vaccarino's Temporum that is more description than details at this point:

Quote:
What is time? Is it like a river? Or maybe an ocean? Is it like up, but sideways? Is it churning chaos, background noise, held together only briefly by our own awareness of it? You don't know. You just work the machinery; someone else built it. To you, time is a means to an end, a glorious end in which humanity's crowning achievement turns out to be your own benevolent rule. It's a simple process of weeding through the alternatives, snipping prudently — an ungrateful utopia here, a useless revolution there. In the end, from the Age of Atlantis to the Zombie Apocalypse, the eras will sing your praise.

Temporum: Alternate Realities, an expansion for Temporum, adds 48 more Zones and 60 more Player cards, plus chits and cards used by the new Zones.
Board Game: Citadels
• Asmodee has announced a new edition of Bruno Faidutti's Citadels from its Windrider Games studio for release Q4 2016, with this edition featuring the same gameplay as the original Citadels from 2000, but now with twenty-seven characters — eight from Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts. The rulebook includes six preset lists of characters and districts beyond the starter list, and this new version of Citadels can be demoed at Gen Con 2016.

• Another Q4 2016 release that you can demo at Gen Con 2016 is 13 Minutes: The Cuban Missile Crisis, a sequel of sorts by Asger Sams Granerud and Daniel Skjold Pedersen to their own 13 Days: The Cuban Missile Crisis from Jolly Roger Games and Ultra Pro. Here's an overview:

Quote:
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

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