New Game Round-up: Put Demons to Work, Manipulate Markets, and Float Like a Dandelion

New Game Round-up: Put Demons to Work, Manipulate Markets, and Float Like a Dandelion
Board Game: Demon Worker
I'm a fan of Japanese games, and I send myself dozens of notes throughout the year of JP games that I see — usually on Twitter as Japanese designers are very active there — for investigation at a later time. Sometimes the games pop up later at SPIEL, as with Miyabi Games' Prank of the Fox, which makes it easy to find out more about them since Japon Brand will post rules on BGG and elsewhere. Sometimes they're licensed to other publishers, as with the first example below, which again makes it easier to find out more about them.

At other times, though, I'm left with Google Translate and only a vague idea of what some tantalizing thing might be. In these cases, I grasp what I can, then hope that the game doesn't fall under the waves forever, which all too often it does.

Shogo Kuroda's Demon Worker first appeared in 2016 from cosaic and Group SNE, and now Japanime Games has licensed the title for release in English and other languages, most likely in early 2018 (as Japanime previously said the game would be out in 2017, but that year is almost over). What kind of game is this? The answer is right in the name:

Quote:
Who will become the next demon king? In Demon Worker, you send demons with special abilities to the human world, weapons factory, and other locations to collect resources efficiently, with both humans and weapons being examples of those resources.

With these resources, you can summon new demons and create impulse points — and whoever ends up with the most impulse points will claim the demon throne.
Board Game: Demon Worker


Board Game: Match Me!: What color is this?
• Hundreds of new titles debuted at Tokyo Game Market in early December 2017, with one of those being Tadashi Ohtani's Match Me!: What color is this? from COLON ARC, a quick-playing cooperative game for 2-6 players that works like this:

Quote:
All players co-operate, trying to put down cards of the same color in the same order. When the lead player says a word from a subject card, what color do you think matches that? Everyone has their own ideas, so things might get confused — and the color cards are placed face-down, so who knows what to think? When all the players have placed five of their cards face-down, the cards are turned up and checked. If the cards all have the same color in the same order, all players win!

The game can be played at different skill levels, and as you play, the game gets harder.
• Another TGM release in December was 相場操縦 (Market Manipulation), which was designed, illustrated, and published by よっぱ (Yoshihisa). Here's my translation of the game rules as I understand them:

Quote:
In 相場操縦 (Market Manipulation), each player secretly represents a company, with as many companies in the game as the number of players. Each company in the game has a deck of eight tiles, with point values on the back of these tiles.

The start player in a round draws one tile from each company, looks at the point values for each of them, discards one from play, then places the others in a column with some of them above the break-even line (a thick string) and others below. Each other player in turn either moves one tile from the top of the column to the bottom (or vice versa) while keeping the column in the same position relative to the break-even line or moves the column up or down by one level. The starting player for the round does this action last, then this position rotates clockwise, and the next starting player begins another round.

After eight rounds, the game ends and the point values of all tiles above the break-even line are revealed. The player who owns the company with the highest collective value wins!
Board Game: 相場操縦 (Market Manipulation)


Board Game: Animale Tattica
• Given my love of R-Eco and of card games in general, I perked up when I heard of Animale Tattica, a new release at TGM from Susumu Kawasaki through Kawasaki Factory. Here's a summary of the gameplay:

Quote:
In Animale Tattica, players race to empty their hand first.

Each player has a different deck of sixteen cards. Usually you have to play cards with a higher rank than those played by the previous player, but if you've collected cards of the same rank and the total of that rank equals the total of the rank that previous player played, you can play those cards instead.
Mitsuo Yamamoto of Logy Games has created a range of abstract strategy games, often with ceramic pieces, and he debuted his newest title at TGM: Megateh, a game he created after being challenged to design something that could be played by sighted and non-sighted players on equal footing. The game consists of a board with holes in a 4x4 grid, and a bunch of round tokens: some being a single layer without a hole, some a single layer with a hole, and some a double layer with a hole on one side and no hole on the other.

On a turn, a player chooses a disc and places it in an empty hole or a hole with a single layer disc in it. (Two layers of discs are the same height as the top of the game board.) A player wins the game if they create a row of three discs that are of height 1, 2, and 3 or a row of four discs at the same height or a row of four discs that are all either holed or not-holed.


Board Game: Four Senses


• Not every game at TGM in December was new. タンポポ (Dandelion) from 高井 九 (Ko Takai) and ひとりじゃ、生きられない。(I Cannot Live By Myself) was making a return appearance from its debut in May 2017, with a slightly revised rulebook from that release, which often happens with returning TGM titles. Here's what I gathered from the game description:

Quote:
In タンポポ (Dandelion), you are a lone dandelion growing on a solitary island surrounded by the sea. You must blossom from a seed until you're ready to spread seeds of your own, trying to wrest control of the weather from other players so that you can blow on the wind and reach the promised land — and victory — before anyone else.
Board Game: タンポポ (Dandelion)

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