As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces!
Shinobi WAT-AAH! includes two game modes:
• Grasshopper Mode lets you get started right away in the art of Shinobi with short games.
• Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation!
• In addition, Purple Brain Creations plans to add three new titles to its "Tales & Games" series that launched in 2013 with The Three Little Pigs and Baba Yaga. The first new addition to that series is The Hare and the Tortoise from Koryŏ designer Gary Kim with artwork by Mathieu Leyssenne. Originally published in Korea by Piece Craft in 2011 under the title Royal Turtle, The Hare and the Tortoise is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. In more detail:
Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The duck moves as many spaces as the number of cards played. The sheep moves one more space than the number of cards played — but if it reaches grass, it stops moving for the round. (The track consists of eleven road cards, two covered with grass.)
After the animals move, players start a new round of card-playing. A round ends when three of the four animals reach the goal, after which each player scores points based on the ranking of the animals and how he bet. After three rounds, the player with the most points wins.
In Eat Me, If You Can, the wolf player tries to eat one of the other players to score points while the players, being prey, score by trapping the wolf. In each round, one player is the wolf and the other players are given Little Red Riding Hood (worth 3 points), Mother Pig (2 points), or a little piggy (1 point). Each non-wolf player then secretly chooses one of two cards in hand: Will the player sleep and rest, hoping not to be disturbed by the wolf? Or will the player set up a trap, thinking that the wolf will be coming for her? Once the players lay down their cards, the wolf chooses one of the players. If this player went to sleep, the wolf takes points from this player equal to the value of her character; if she set up a trap, on the other hand, she takes points from the wolf. Everyone else who rested this round scores points from the bank for their character — but only if they got their beauty sleep!
Whoever lost points that round becomes the wolf for the next round and hands out the character cards to players as she wishes. As soon as a player has ten or more points, the game ends and the player with the most points wins.
• The third "Tales & Games" title, due out in October 2014 in time for Spiel, is The Grasshopper and the Ant from Myrmes designer Yoann Levet. More ants from Levet? That's a sure way to cement his reputation with gamers, who will forevermore tag him as the ant guy. Purple Brain Games has announced no other details about this game design, but given that I'm not ready to delve into another 500-title GeekList just yet, I'm happy to leave details of a Spiel 2014 for another day.