New Game Round-up: Produce Cloth in Florence, Chase Rabbits in the Field, and Roll Dice in Hexes

New Game Round-up: Produce Cloth in Florence, Chase Rabbits in the Field, and Roll Dice in Hexes
Board Game: Calimala
• Gen Con is the next big convention in the offing, with SPIEL following two months after that, but in many ways the conventions have an increasing amount of overlap, with designers and publishers (and therefore games) showing up at both conventions. Even when games aren't publicly available at both shows, though, one convention can still feed into the next. Case in point: Developer Uli Blennemann with ADC Blackfire Entertainment GMBH will be on hand at Gen Con 2017, so he's going to present an overview of Fabio Lopiano's Calimala on camera in the BGG booth ahead of the game's debut at SPIEL 2017. (In general, we demo only released games at Gen Con, but I'm making an exception in this case.) Until then, here's a rundown of the setting and gameplay:

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The "Arte di Calimala" — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.

Throughout its long history, the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities, but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered, including the construction and decoration of some of the major churches of the city.

Players of Calimala are cloth merchants in medieval Florence, with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions, players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while, carrying out their actions whenever the street is activated, and eventually are promoted into the city council, triggering a scoring phase.

Depending on the number of players, each player has a number of action discs. In turn order, they can put one on a space between two actions, performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space, the lowest one is promoted to the city council, which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered, the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game, making each game very different. Secret scoring objectives and action cards add uncertainty.
Board Game: Run Bunny Run
Board Game: Food Chain
Mayfair Games has announced two titles for release in September 2017, with one of them being an English-language edition of a game that first appeared in Finland in 2015. Run Bunny Run from Kees Meis and Dennis Merkx pits one rabbit against a pack of wolves, with the latter trying to catch the former, and the former trying to make it home in one piece. Gameplay is akin to Wings of War as the wolves lay down cards on their turn that show where they must play a card on the next turn, giving the bunny a chance to move in response to their intentions.

The other Mayfair title is Food Chain from Kevin G. Nunn, with each player having a set of critter cards — worms, birds, cats, dogs, and fleas — and with players laying down cards simultaneously to try to eat opponents while not being consumed themselves. Nunn dropped by the BGG booth at the 2017 Origins Game Fair to present an overview of the game:



Board Game: SteamRollers
• Belgian publisher Flatlined Games will Kickstart a new edition of Mark Gerrits' SteamRollers in late August 2017. Flatlined originally released SteamRollers in a hand-assembled edition of two hundred copies in 2015, and now this dice-based, network-building game will be available once again — sort of. In a newsletter about the state of the business and the game market at large, Flatlined's Eric Hanuise explained that he's looking for a different way to release games:

Quote:
A new business model is required for me to stay in operation in this changing market. Manufacturing games, placing them at a distributor warehouse and relying on them to do sales and solicitations requires a sizeable amount of cash on hand to start with, and is a very risky proposition. It also requires marketing and promotion efforts at a scale well beyond my reach. With the current quantity of new releases each week, no distributor can effectively promote each of my games to their retailer clients. Even them must make choices to face this flood of releases. But then what with the games that are not picked for the spotlight? Is the publisher expected to just write them off and have them destroyed? This is of course unsustainable, and more like playing the lottery than actually managing a business.
Thus, Hanuise plans to Kickstart games, selling directly to both gamers and retailers that want to carry the titles in their shops, then only if demand still warrants it, reprint the game for conventional distribution outlets. With that plan in mind, for a period of twelve months SteamRollers will be available solely via the Kickstarter campaign, from stores that back that campaign or buy directly from Flatlined, or from Flatlined itself at conventions. Writes Hanuise, "This should make SteamRollers a sought-after game, while avoiding some of the darker effects of current exclusive propositions such as overpriced resales. The one-year period should allow us to establish SteamRollers as a game worthy of a wider audience for distributors or foreign language partners."

• Oh, and here's another tease at Gen Con 2017 for a game due out at SPIEL 2017, this time from Pandasaurus Games, with this tweet actually being a tease before the announcement. This game will be available for demo at Gen Con, and I can't wait to try it out...

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