Now, FFG released Doom: The Boardgame by Kevin Wilson and company CEO Christian T. Petersen back in 2004, but the publisher notes that aside from the asymmetrical play and a customizable Invader deck, this new design from Jonathan Ying is almost completely new: "It is designed capture the feel of the video game's most recent incarnation, complete with fast-paced action, aggressive combat, relentless suspense, and even Glory Kills that allow marines to swiftly execute wounded demons and recover damage at the same time."
• Another pre-Gen Con 2016 (sort of) surprise comes from Days of Wonder, this being Alan R. Moon's Ticket to Ride: First Journey. I say "sort of" because this title is being released exclusively at the Target retail chain in the U.S., and Target initially had an embargo date for July 31, 2016 — the day that the game will go on sale (MSRP $35) — but a few Target stores released the game ahead of time, so now Days of Wonder has published details on the gameplay:
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)
If you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!
• Finally (for now) is Legendary Inventors from Frédéric Henry and Bombyx, with this design sounding similar to Henry's The Builders in the way that players apply the skills of their workers, but now all players both compete and cooperate to finish building things. Here's an overview of Legendary Inventors, which will be available for demo at Gen Con 2016 ahead of its Q4 2016 release date:
In more detail, the game takes place over three ages, with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn, you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character's skills — Albert Einstein has a starting skill of four Physics, for example, while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention, marking off what you've done with colored cubes.
When an invention is complete, the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them, or they earn reward tokens to upgrade their inventors, gain extra victory points, and even add additional knowledge to an invention.
As soon as all but two inventions in an age are complete, that age ends and a new one begins. After the third age, the team of inventors with the most victory points wins!