But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors, we can harvest other resources like energy, ore, and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is – like on earth – always in short supply on Steam. To help you in your endeavours, the IPF has placed several specialists at your command – but getting the specialist that you require may not be easy.
Planet Steam is a board game in which two to five players take the roles of entrepreneurs in a steampunk boomtown, racing to assemble equipment, claim plots of land, extract resources, and accumulate riches. After harvesting resources using tanks and converters, players must buy and sell those resources in a volatile and ever-shifting market. The one who earns the most income will, in the end, be victorious. However, only through shrewd resource management and clever manipulation of supply and demand can a player reign supreme!
Part two of the designer diary is available only on the Boardgames in Blighty blog right now. No mention of a release date, but Ragnar's Gary Dicken has mentioned in tweets a forthcoming Kickstarter campaign for the game.
• Steve Jackson Games blipped out a note that it will be playtesting Munchkin Pathfinder at PAX East, in addition to showing off early samples of Ogre and demoing the soon-to-be-released Castellan.
• To continue with teasers, Alderac Entertainment Group announced on Facebook that it "will announce a major 2013 board game release on Monday", meaning March 18, 2013 and presumably also meaning that the announcement will be on Monday, not the game release itself.
• In a March 14, 2013 newsletter, Michael Mindes from Tasty Minstrel Games notes that he expects to have Rialto and Village Inn available in the U.S. by "late April at the soonest". In addition, Seth Jaffee's Eminent Domain: Escalation will be launched as a Kickstarter project once Dungeon Roll stops soaking up all the loose money lying around gamers' houses.
• U.S. publisher Dice Hate Me Games has announced three new releases that will all be posted as Kickstarter projects for release over a nine-month period in 2013 and 2014. The first game in question, due out Q4 2013, is T. C. Petty III's VivaJava: The Coffee Game: The Dice Game, which is a mouthful of a name and leaves no room for the coffee itself. Here's a summary of the gameplay and how it compares to Petty's first game:
Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.
Daniel Solis' Belle of the Ball is due out Q1 2014, and in addition to posting print-and-play rules and cards on his blog, he's written about the game's setting and look: "I'm developing a fictional setting for Belle of the Ball. Not too vast, mind you, just a simple, short bit of worldbuilding to make clear that the game is set not in England or in the American South. Rather, it's some other place at some other time that just so happens to have dapper wardrobe and silly names", names like Mumblecore Masherfax and Gigglesack Lololol. Fun! I've played the prototype once, but that was in early 2012, so who knows what the game is like now? Anyway, a summary of the setting and what you're doing in the game:
In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with partygoers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use.
Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party.
In Brew Crafters, players assume management of a local craft brewery, working hard to manage resources, use their workers wisely, and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico, but at its heart beats a unique brewery processing system that must be constantly improved, monitored, and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades, local farms, markets, and a plethora of specialty workers, ensuring a high level of replayability and strategic avenues. In addition, each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.