Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to horde the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
• Plaid Hat Games has also posted a preview of Dungeon Run 2 from Dungeon Run designer "Mr. Bistro". A summary of what's in the works: "DR2 is being developed as both a standalone game and an expansion for the original Dungeon Run. New players will find a complete game that lets them jump in the action, while players with Dungeon Run will discover a wide range of new toys, treats, and backstabbity goodness to add to their games. DR2 will be entirely compatible with Dungeon Run, yet also update and streamline the rules."
• Small Box Games has shipped both Omen: A Reign of War and Hemloch to Kickstarter backers; the games are also available via the SBG website. Designer John Clowdus adds, "We'll be releasing a 'lite' print-and-play version of Omen later this week. With the number of units available in the full version, we had some flexibility in creating a lite version with less content that people with enough patience could download for free and try out. Seems like a good fit for the game." Update, May 16: Clowdus just dropped me this note: "We're not moving forward with Omen Lite at the moment, but it's something we're still looking at for the future."
• In addition to all the other deck-building games in its 2012 line-up, as covered on BGGN in mid-April 2012, Cryptozoic Entertainment has announced another deck-building game titled 3012. Here's a short description:
In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.
Each player controls a faction comprised of 12 miniatures, while also having a deck of 12 creature cards and a deck of action cards, the number of which varies by faction. Play begins with each player choosing, then putting into play creatures whose combined levels total no more than seven, with and no creature exceeding the third level during this initial placement. Each player then draws three action cards and three creature cards, then places 20 gold into his vault.
Creatures are put into play from your hand by paying gold from your supply equal to the creature's level. Action cards can be played by creatures whose stats match the card. (For example, a creature with Dex as its main stat can play any action card that has Dex as its requisite stat.)
When a creature is killed, the creature's controller moves gold from his vault into his supply equal to the creature's level. The game ends when a player can no longer move gold from his vault to his supply. Players receive victory points (VP) for gold in their vault, and the player with the most VP wins.
And just to let you know, Dungeon Command: Sting of Lolth used to be the only Dungeon Command game in the BGG database, so if you're looking for more details on the game system and what's included in each box, head to that page and peruse the forums there.