New Game Round-up: Peloponnes with a Box, Dice City with a Grid & The Game with New Subtitles

New Game Round-up: Peloponnes with a Box, Dice City with a Grid & The Game with New Subtitles
Board Game: Peloponnes Box
• It's almost that time of the year when I have two browser tabs open so that I can update convention previews for both Gen Con and Spiel throughout the day, as with the news that designer/publisher Bernd Eisenstein of Irongames has a new expansion for his well-regarded 2009 release Peloponnes titled Peloponnes Box. This item collects seven previously released expansions, while adding a new Victoria expansion that allows each player to take one additional tile during the game.

Eisenstein has stated that once the Peloponnes Box is available on the market, he'll release the art for the Victoria expansion so that those who already own the other seven expansions will be able to create their own copy.

Board Game: Dice City
• And here's another release that will be highlighted at Spiel, the October 2015 release Dice City from a partnership between Artipia Games and Alderac Entertainment Group. At first glance, this Vangelis Bagiartakis design seems reminiscent of the 2014 release Doodle City from Aporta Games, with a grid of town spaces being organized by columns topped with dice numbered 1-6, but once you start looking over the Dice City rulebook (PDF), you see that the games have little in common other than dice and a city grid of sorts.

In Dice City, each player has their own grid along with five dice in the colors shown on the left-hand edge of the board. At the start of the game and the end of each of your turns, you roll the dice, then place them in the appropriate spaces in the grid, e.g., a white 1 in the upper left corner. On a turn, you take one action for each of the dice on your board, such as swapping out the location cards available for purchase, moving a different die to an adjacent space in the same row, or (duh) using the location where that die is located.

If you build your army's strength, you can attack bandits or locations on opponents' game boards. If you collect resources, you can export them via trade ships for VPs or purchase new locations that then cover those on your game board, thereby customizing your potential actions in future turns.

Board Game: Dice City

Board Game: The Game
Board Game: The Game
IDW Games and Pandasaurus Games have picked up the English-language license for Steffen Benndorf's The Game, giving them two of the 2015 Spiel des Jahres nominees, the other being Machi Koro. This version is due out Sep/Oct 2015. At the same time, Oya has acquired the French license for The Game and released it in June 2015.

It's interesting to see how each publisher puts its own spin on The Game's subtitle, which is the only thing that makes it possible to find The Game in Internet searches. IDW/Pandasaurus went with "Are you ready to play The Game?" while Oya has "Le Jeu n'est pas votre ami!" ("The Game is not your friend!") What would you suggest for a subtitle?

• Speaking of this design, designer Reinhard Staupe — who serves as editor for The Game publisher NSV — is conducting a survey of the tricks players use when they play The Game solo. Why? As he explains on his website, he's created a PC program that's played solitaire The Game thousands of times, always playing two cards with the smallest possible difference and using the plateau jump when possible, and on average this program loses with an average of twenty cards still to be played — a result far worse than most human players have. Thus, Staupe is asking people to submit detailed play records and explain when and why they'll play more than two cards and what else they do to perform better than the computer. (HT: Spielbox)

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