New Game Round-up: Pandasaurus Adopts Firenze and New Amsterdam, Hanabi Hits the U.S. in June & Zvezda Spurs Battles Over Oil

New Game Round-up: Pandasaurus Adopts Firenze and New Amsterdam, Hanabi Hits the U.S. in June & Zvezda Spurs Battles Over Oil
Board Game: Firenze
Board Game: New Amsterdam
• U.S. publisher Pandasaurus Games, which has already announced a June 2013 release of Yedo in North America, has now added two more titles to its release calendar: Andreas Steding's Firenze and Jeffrey D. Allers' Nieuw Amsterdam. Firenze was originally released in German by Pegasus Spiele in 2010, then rereleased in 2011 in English; Pandasaurus is importing copies of this English edition for sale in North America and expects to have them available in June 2013.

As for Nieuw Amsterdam – or to use its full title, Nieuw Amsterdam & the Dutch West India Trading Company – Dutch publisher White Goblin Games wanted to release this title at Spiel 2012, but was stymied when copies failed to make it from the manufacturing plant to Essen in time for the show. The game was subsequently released to groans from gamers who attempted to pick up the box without proper back support. For its Pandasaurus release, the game has been de-Dutchified and will be titled New Amsterdam according to the publisher Nathan McNair due to concerns from U.S. distribution partners that "someone in a store might think the game was an import or not English supported when sitting on the shelf". Such concerns might sound odd for those outside the U.S., but yes, some U.S. retailers do raise issues like this with publishers due to customers who behave in precisely this manner. New Amsterdam should be available in the U.S. in Q3 2013.

IELLO has released a new two-part scenario for Benoit Vogt's Mythic Battles titled "The Cursed Fortress" (PDF) that can be downloaded from the publisher's website.

Board Game: Hanabi
• U.S. publisher R&R Games will release the 2013 Spiel des Jahres nominee Hanabi from designer Antoine Bauza in the U.S. in June 2013. The May 29, 2013 availability date on R&R's website refers to when the game arrives in its warehouse. R&R's Frank diLorenzo says that the game will hit stores the following week.

• Whoa, I'm late to the party on this one, but the game is still months in the future, so technically I'm early, right? What am I talking about? Cool Mini or Not plans to release Studio McVey's Sedition Wars: Arms of Sorrow – which serves as both a standalone game and an expansion for Sedition Wars: Battle for Alabaster – before the end of 2013. What's in the box? Miniatures and other stuff, with this image from the Studio McVey forum showing off what was on display at the GAMA Trade Show in March 2013. In a GTS 2013 report, Trask from Living Dice notes that "Arms of Sorrow is a potential Kickstarter project, but that decision has not been made yet. It could released alone, but a Kickstarter might allow for additional expansions as stretch goals." Ya think?!

• In the Department of Nepotism Dept., we have Chad Krizan's Prospectus, a print-and-play game of stocks, mages and special powers that uses the cube tower from Wallenstein to randomize the results of the stock market. (Krizan, for those who don't know, handles advertising and marketing for BGG.)

Board Game Publisher: Zvezda
• Russian publisher Zvezda plans to release The Hot War: Battle for Oil, a board game with miniatures based on Konstantin Krivenko's unique war gaming system Art of Tactic, in 2013. Trask at Living Dice has posted an image of the game shown at the 2013 GAMA Trade Show, but I've otherwise seen no images from Zvezda. As for a game description, here's how the publisher has described what's going on:

Quote:
The year 1990, the planet Earth: The world is very much like our own recent past, but with no perestroika, no glasnost, no relaxation. American presidents continue to refer to the Soviet Union as the "evil empire", and the Cold War lingers on a thousand fronts throughout the world—from tiny tropical states to the headquarters of the intelligence agencies. Almost without warning, the next armed conflict erupts in the Arab East, at the center of the world's power depot. And this time, the fight is not only for how a small Persian Gulf country will live – as a socialist or capitalist state – but rather much more is at stake: control of the world's largest oil reserves!

Welcome to the world of The Hot War: Battle for Oil, which puts you in command of modern troops and the powerful equipment of war in battles fought with state-of-the-art technology; it's also the first foray for the Art of Tactic system into a desert theater of operations, allowing players to explore any historical battle from the Africa campaign of Rommel to the Iraq War!

The Hot War: Battle for Oil starter set includes everything you need to create the first armed conflicts between the Soviet and American armies. Each side is represented by seven units: three motorized infantry platoons, two APCs, one tank, and one helicopter each. Motorized infantry units can be further customized and reinforced by machine guns, anti-tank missiles, and air defense systems. Before each battle, the commanders must choose where to position their reinforcements: Should you spread them out among your platoons, or attach everything together into one overstrengthed unit?

Like all Art of Tactic games, The Hot War: Battle for Oil uses specially-designed laminated cards for every unit. Each unique unit card displays all of the information a commander needs to use it in the field. The laminated coating allows players to write their orders directly on the unit card, easily cleaning them again before the next round. Players don't take turns, but instead simultaneously plot secret orders to their forces, then resolve them at the same time!

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