On a player's turn, she chooses one of the spell cards she holds. This card indicates both how far the player rotates the trees on the game board – ideally moving desired ingredients close to hand – and how many ingredients the player can collect that turn. As soon as she's finished turning the board, she says "Go!" and all players start using their wooden rakes to pull ingredients into their "basket" in the corner of the game board. When the active player has collected the proper number of ingredients, she tells everyone to stop collecting.
Players then check their baskets to make sure they collected the right things. First, if the active player has collected the wrong number of ingredients, she must return an ingredient for each number she's off. Second, if a player's ingredients all match ingredients that are desired on her leftmost recipe, she places those ingredients on that card; any remaining ingredients are placed on her next recipe card. If a player grabbed any unneeded ingredients, she returns them along with one ingredient from a recipe card per error.
The first player to complete her three recipe cards wins! If all players have used their spell cards without someone winning, then whoever has completed the most recipes wins, with the number of ingredients collected serving as a tiebreaker.
• Another title from HUCH falls into the category of "Can you do this faster than me?" which thrills and frustrates people in roughly equal numbers. Players in Martin Nedergaard Andersen's Voodoo Mania want to get rid of their cards as quickly as possible. How? Here's a summary of gameplay:
All players play at the same time, trying to play their cards in hand. To play a card, the card must depict the symbol missing from the top card of the discard pile in the missing color or it must also be missing the same symbol in the same color. In the latter case, the player laying down the card says "Voodoo!" and all other players must draw a card from the bottom of the discard pile and place it on the bottom of their personal ingredient pile. Then all players start playing again.
At any time, a player can place a card from his hand on the bottom of his ingredient pile, then draw the top card of this pile. Whenever a player plays a card, he draws a replacement card to keep three cards in hand.
When a player runs out of cards, the round ends and everyone scores one point for each card still in hand or in the pile. After three rounds, the player with the fewest points wins.
• Another German publisher unveiling its titles for Nürnberg 2013 is ABACUSSPIELE, the list of which includes the quick-playing Alles Käse! from designer (and superheroic game version uploader on BGG) Meelis Looveer. Here are details on how to play this game:
The cards in the deck have 1-6 "holes" on them, with six cards in each hole denomination; on the reverse side, the cards show either cheese or a trap, with the cards showing more holes having a greater percentage of traps.
To set up the game, players shuffle the 36 cards, then lay out six cards in a row with the hole side up. On a player's turn, he rolls the six-sided die. If the number on the die doesn't match the number of holes on any card in the row, the player peeks at one of these cards to see whether it shows cheese or a trap on the reverse side, then returns it to the row. (With 2-3 players, the player also moves the top card from the deck to the discard pile.) If the number on the die matches the number of holes on at least one card in the row, the player can either:
Take one of these cards, reveal it, and place it in front of himself, or
Take one of these cards and place it on the discard pile without revealing its opposite side to anyone.
In either case, the player then fills the empty spot in the row with the top card from the deck.
If someone collects a third trap, the game ends, this player automatically loses, and everyone else counts the number of holes on their cheese cards; trap cards are worth no points. The player with the most holes wins. The game also ends if the deck runs out, with the holiest player once again winning.
Before the game begins, each player takes a set of cards numbered 1-10. Place the forty pieces of "trash" – milk cartons, tin cans, bottles and apple cores – next to the garbage can.
Each round, players secretly choose one of the three cards in their hand, then reveal them simultaneously. In order from low number to high, each player places a number of pieces of trash equal to the number she revealed into – or onto – the garbage bin. If a player makes the garbage mountain collapse, she receives a penalty token, then empties out the bin, with the next player in that round starting with a clean bin. If someone places the final piece of trash into the bin without knocking anything over, she receives a bonus.
The game ends after the sixth penalty token has been handed out, and whoever has the fewest penalty points wins.