New Game Round-up: Noshing on Sushi, Building Walls, and Fighting for Treasure

New Game Round-up: Noshing on Sushi, Building Walls, and Fighting for Treasure
Board Game: Sushi Go Party!
• Time for another look at some of the titles coming in 2016, with these being only a few of the dozens of games on BGG's Nürnberg/New York 2016 Preview.

Designer Phil Walker-Harding appears to be having a banner year as in addition to Imhotep from KOSMOS, the Cacao: Chocolatl expansion from ABACUSSPIELE and Archaeology: The New Expedition from Z-Man Games, U.S. publisher Gamewright plans to release Sushi Go Party!, a supersized version of his much-loved Sushi Go! card game. Here's an overview from Gamewright:

Quote:
Sushi Go Party! is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
I'll be at NY Toy Fair in mid-February 2016 to take pics, record video, and find out more about this game and many others.

From gallery of Photodump
• Another title that will be on display at NY Toy Fair is Brix from designers Charles Chevallier and Blue Orange Games' Thierry Denoual, with this game exhibiting all that you expect from BOG in the way of minimal rules that invite immediate playability:

Quote:
Brix brings a new dimension to tic-tac-toe, with players building a wall of X and O bricks by stacking their pieces on top of each other. The first player to align four of their symbol or color in a row wins the game.

In more detail, the bricks are effectively two cubes pushed together, with half the brick being orange and the other half blue; when an orange face shows an X, the blue face shows an O and vice versa. Each turn the active player adds one brick to the wall either vertically or horizontally, with each new brick connecting to existing bricks on at least one face and at most eight symbols in a horizontal row. If no one has won by the time that all bricks are in the wall, then on their turn players remove one brick and place it in a new location; if you knock the wall over on your turn, you lose.

The winning condition can be changed depending on how challenging you want the game to be: (1) Connecting four squares of your color OR four of your symbol; (2) Connecting four squares of your color AND four of your symbol; or (3) Connecting four squares of any color AND four of any symbol.
Board Game: SOL
• French publisher Catch Up Games debuted in 2015 with Sapiens, which I covered on video here, and for its sophomore release Catch Up will have an exploration/racing/fighting game from Pierre Buty titled SOL, with artwork from Naïade. Here's an overview of gameplay:

Quote:
Land your crew on the island of SOL, a highly colorful but forgotten island in the Atlantic Ocean, then pit your skills against another team to find and (more importantly) leave the island with the treasure of the God of the Sun.

In SOL, players divide into two teams: adventurers vs. conquistadors, with each team having three or four characters. Each character has movement, fighting, and search skills; inventory for two or three items; and a unique special ability for use in the advanced game.

On a turn, all of the characters on one team act first, one after another, then the opposite team goes. During your turn, use your action points to move your character and search on the island. If you meet someone from the other team, you can fight them, whether to steal the treasure or simply to set them back. When you search, you might find move and fight tokens to save for the future; flags that let you claim a dock on the island to make it easier to leave; or clues to the treasure. The clue tokens let you play cards, and those cards determine where the treasure will be found — ideally in a spot more advantageous for you than the other team.

Once the final clue has been found, the treasure is up for grabs, with a team needing to having one of its characters possess it on a dock to which they have access at the start of their turn. Thus, holding it isn't enough as the other team can possibly steal it away on their turn.
In addition to the NY Toy Fair, I'll be at Spielwarenmesse in Nürnberg in late January 2016 — next week! — to record video overviews of this design and dozens of others.

Board Game: SOL

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