New Game Round-up: Night Falls Again, Lions Become Robots & Building Spaceships, Building Space Stations

New Game Round-up: Night Falls Again, Lions Become Robots & Building Spaceships, Building Space Stations
Board Game: Let's Catch the Lion!
• Theme reboot: The instructional game Let's Catch the Lion!, which is meant to teach Shogi on a 3x4 board, has been published by Egmont in Poland as Pojedynek Robotów, complete with adorable robot characters. Good thing to know that adorableness knows no borders.

• In its June 2012 newsletter, with Nightfall: Dark Rages still a few weeks away from release, Alderac Entertainment Group reveals the next title in the Nightfall line – Nightfall: Crimson War, also due for a 2012 release – and one item included in it: the Summon deck, which consists of creatures that come into play when you draft and use cards with the "Summon" ability.

• Designer Jeph Stahl has posted an early cover design for 1775: Rebellion, game #2 in Academy Games' "Birth of America" series (following Stahl's and Beau Beckett's 1812: The Invasion of Canada), which is due out in English in November 2012 from Academy and in French from Asyncron Games with a release date yet to be announced. Asyncron has a short description of 1775, Rébellion in French and a couple of prototype images on its website.

Board Game: Mars Needs Mechanics
• U.S. publisher Nevermore Games has announced its next release: Mars Needs Mechanics from newcomer Ben Rosset, albeit no release date for the game. Here's a brief description:

Quote:
London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year's end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew's mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance.

In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs. At the end of the competition, the engineer with the most cogs will earn his place as Astronautical Engineer on the crew of the H.M.S. Victoria VII.
Board Game: The Lost Dutchman
• Chris Kirkman at Dice Hate Me has posted upbeat and generally informative (albeit somewhat sales-y) previews of Legend of the Lost Dutchman from Crash Games (DHM preview) and My Happy Farm from 5th Street Games (DHM preview), two of many titles looking for funding via Kickstarter.

• Spanish publisher nestorgames has released two items in recent days, the first of which is Pool, Lagoon and Trunks, an expansion for Hippos & Crocodiles (and its Buffalos expansion) that adds new game boards on which to play, tree trunks with which to block spaces on which to play, and additional animals.

The other item is Cameron Browne's Pentalath, which was previously playable with the components for Yavalath but has now been released with the trapezoid-shaped game board as originally intended by its digital designer, a program named Ludi created by Browne. (Browne discussed the origins of Yavalath and the nature of evolutionary game design in a BGGN diary in June 2011.)

From gallery of W Eric Martin
• And on the crowdfunding side of things we have the card-drafting and -placement game Among the Stars from designer Vangelis Bagiartakis and publisher Artipia Games. Here's a brief description:

Quote:
After a devastating war, peace is declared among all the major races of the galaxy and an Alliance is created. One of the first decisions of the Alliance is to build space stations all along the galaxy in order to promote trade among the races, strengthen diplomatic relations, and help keep the newly established peace.

In Among the Stars, each player takes the role of one of those races, trying to build the best space station. Through a drafting mechanism, the players select location cards and place them on their station, scoring victory points based on where they place them. The construction lasts four years, and whoever has the most points in the end wins.
The English rules (PDF) are online, and I invite someone to rewrite the game description to provide more game play details as the current one was shaken out of a bottle of weak sauce. (IndieGoGo link)

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