New Game Round-up: New Life for 12 Realms, Roll Skyscrapers in Skyline & Yes, Finally, Nefarious

New Game Round-up: New Life for 12 Realms, Roll Skyscrapers in Skyline & Yes, Finally, Nefarious
Board Game: 12 Realms
• Greek publisher Mage Company, which has Wrong Chemistry on Kickstarter right now, has announced that it's picked up the cooperative game 12 Realms from designer Ignazio Corrao, although it hasn't set a release date for what will be the first published edition of the game. As for the game play, here's an overview:

Quote:
Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.

12 Realms is a fast and lighthearted cooperative game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact.

In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures.
• Swiss publisher Hurrican will release Lady Alice, an investigation and deduction game by first-time designer Ludovic Gaillard, sometime before the end of 2012. Designer Bruno Cathala, showing off an early look at the game during Bruno Faidutti's annual Ludopathic gaming event, served as the game's developer.

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• Donald X. Vaccarino's Nefarious from Ascora Games has started to ship from large U.S. distributors, so the game should finally be available in U.S. game stores soon.

• Steve Jackson's Illuminati is back in stock at Steve Jackson Games after being out of print for a while. SJG also has two new releases: Munchkin The Guild, a fixed booster pack for any of the many Munchkin games, and Munchkin Cthulhu Kill-o-Meter, a level tracker packaged with two new cards – both with a U.S. street date of May 23, 2012.

The Big Bang Theory: The Party Game from Cryptozoic Entertainment has a U.S. street date of May 22, 2012. Bazinga?

Board Game: Skyline
• As part of its Kickstarter campaign for David Short's Ground Floor, Tasty Minstrel Games has been teasing an additional game as a bonus if a certain level of funding is reached. I hadn't realized it previously, but that game – Skyline – is also by David Short and is also themed around the construction of buildings. Here's a game overview, along with non-final art from TMG:

Quote:
Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction, this game allows players to literally build upon their decisions each turn and react to their opponents' actions.

Each turn, players choose to roll dice from either the Construction Yard or the Abandoned District with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice, Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward, while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.

After rolling his selected dice, the player must use at least one of these dice to take one of three possible actions: Build, Demo, or Abandon. The Build action is the desired outcome, of course, but can be carried out only if the die result matches what you need to build. For instance, all Ground Floor dice can be built without restriction, but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise, a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow you to build, then the player must demo one of his existing buildings. If a player does not want to demo, then he must Abandon by placing that die in the Abandoned District, which gives his opponents the opportunity to capitalize on his failure.

At the end of the game, points are rewarded for completed buildings according to their height. A Level 3 building – that is, a building comprised of three dice – is worth 9 points, while a Level 4 building is worth 16, and so on.
Board Game: Cowtown
• The Richard Borg-designed card game Cowtown, previously mentioned on BGGN in March 2012, is now live on Kickstarter, with Gryphon Games being the publisher behind this project. Here's a pun-devoid game description to let you know what the game's about:

Quote:
In the card game Cowtown, you want to move cows into the right herds so that you can score points and empty your hand.

At the start of each round, each player receives a hand of six cards, then four more cards are placed face-up on the table; the deck includes cards in four colors, numbered 1-10 twice, along with two "Cowtown" cards of each color. Cowtown cards are always played on the table immediately in order to give the little dogies a place to settle.

On a turn, you play a card from your hand onto a stack on the table. The card you play must be one higher than the top card on a stack. (Cowtown cards are effectively numbered 0.) If you can play multiple cards in numerical order – a Horn-to-Tail Sequence – you can do so; in addition (or alternatively) you can play multiple cards with the same number – a Stampede – onto different stacks when those stacks have the same lower number. Playing a three-card Horn-to-Tail Sequence or a Stampede is worth 1 "scorecow".

Whenever you play a card of matching color onto a stack, you're safe, but if you play at least one card of a different color – a bullish play – then you must draw and discard the top card of the deck. If that card shows a red bull's eye, then you've been kicked and must draw a card. Lay a 10 on a stack and you close that barn, getting to take another turn or pass one of your cards to another player.

The round ends as soon as one player is out of cards or the deck runs out. The player with the fewest cards earns 4 scorecows, the player with the next fewest 2 scorecows, and everyone other than the player with the most cards earns 1 scorecow. After four rounds, whoever holds the most scorecows wins!
To make sure you're the right target audience for this game, you should know that you're supposed to MOOOOOOOOOO loudly when you have only one card in hand – even when you're not playing this game. (KS link)

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