So what's new in this version to merit the 3.0 tag? To start with, Neuroshima Hex! 3.0 has new artwork and an updated and corrected rulebook with more examples of gameplay to explain game situations and rules. The Doomsday Machine army that was given away at Spiel 2007 is now included in the base game as a fifth army. The game includes a solo variant that uses 55 puzzle cards, similar to those in the Neuroshima Hex: Puzzle app. Finally, this version includes new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match with one player playing two armies.
As noted in the Z-Man Games announcement, Neuroshima Hex! 3.0 debuts at Gen Con 2013 in August, with Z-Man hosting a tournament at the convention and giving away a year's worth of games as the prize.
• And the Z-Man announcements just keep on coming, with this one being another part of Z-Man's master plan to move all of the best titles from the Rio Grande Games catalog under its own brand. Okay, that master plan probably doesn't exist at Z-Man HQ, but sometimes it seems like that given all the titles that Z-Man Games is bringing back to market. The game in this case is Alex Randolph's Ricochet Robots, it's due out in Q4 2013, and the announcement includes this detail: "The classic game returns with every released board in one box!"
So what's the game? In Ricochet Robots, a.k.a. "The Game of Staring", players try to move one of the robots on the board onto the target space revealed that round. Each robot can move only orthogonally, and once it starts moving, it doesn't stop until it hits a wall. Thus, you often have to move a robot, move it again to create a wall so that you can move a second robot and stop it in an optimal position, move the first again, etc. until you land a robot on the target.
The trick is that you need to do this in your mind while everyone else is doing the same thing. Once you think you have a solution, you say a number out loud, indicating how many moves it took you to reach the target, and flip a sand timer. Everyone else then has a limited amount of time to find a solution with fewer moves. When time runs out, the player who said the lowest number presents her solution. If correct, she claims a token; if not, the player with the next lowest number goes. Once all the target tokens have been claimed, the player with the most tokens wins.
• In November 2013, U.S. publisher Cryptozoic Entertainment will release Card Wars, a game with the more complete title of Adventure Time Presents: Card Wars and with a description that ideally makes that title clear to all:
Now fans can play the actual Card Wars game, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig!
Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!
Each Starter Set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
Card Wars is a collectible trading card style game. Be on the lookout for future add-on packs to add to your collection!
Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building.
• DDD Verlag's Uruk II from designers Hanno and Wilfried Kuhn, which was teased with a poster at Spiel 2012 and which I covered in May 2013 on BGG News, will not be released after all. As the publisher announced on July 1, 2013: