-----• The Great Wall of China, with the owner being able to build the stages of this wonder in any order (since the wall is, of course, a long horizontal wonder and not a primarily vertical one)
-----• Stonehenge, with the amount of stone you have being important during its construction
-----• Abu Simbel, in which leaders can be buried and mummified for bonus points
-----• Manneken Pis, which is a revised version of the 7 Wonders: Manneken Pis wonder first released as a promotional item at Spiel 2010
• Madeira: Pearl of the Atlantic from Portuguese designers Nuno Sentieiro and Paulo Soledade has yet to see print from Italian publisher What's Your Game?, but that hasn't stopped them from dangling another design in front of BGGers. Here's an overview of Vila Rica, which does not currently have a publisher or release date listed:
Most of the wealth in Europe had its origins in the colonies of that time. Brazil, for example, was the number one provider of gold, and Portugal lived a prosperous long time from it. Some people maintain that the industrial revolution was in part financed by the metal that came from Brazil.
The game of Vila Rica is played with cards. More than a simple game about mining, it requires that players combine actions to develop the region by building essential infrastructures like houses, stores, farms, churches and roads. Players build their path to wealth by keeping in mind the changing characteristics of the region, the moves and needs of other players, and the common good of the vibrant and prosperous Vila Rica.
• Designer Larry Harris, Jr. has announced the next title in the long-running Axis & Allies line from Avalon Hill, but this time there's no Axis in sight because the action is moving a few decades into the past. Yes, Axis & Allies 1914 World War I moves the A&A action to an entirely different era, as is evident from this game description:
The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British.
Axis & Allies 1914 World War I puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers.
As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient."