New Game Round-up: More Thunderstone in More Environments, Bronze to Cardboard & New Allies for Axes

New Game Round-up: More Thunderstone in More Environments, Bronze to Cardboard & New Allies for Axes
Board Game: Thunderstone: Heart of Doom
• Alderac Entertainment Group has announced a new expansion for Thunderstone from designer Mike Elliott. Thunderstone: Heart of Doom features seven new heroes, five new monster groups and thirteen new village cards for players to use while they prepare to confront "the destructive entity known only as Doom". Heart of Doom is scheduled for an October 2011 release, with previews on the AEG website to begin in September. (Alderac had also previously announced Nightfall: Blood Country as an October 2011 release.)

• In other Thunderstone news, AEG has partnered with Zabu Studio "to bring their best-selling Thunderstone franchise to the Facebook, iOS, and Android platforms". From the press release:

Quote:
Thunderstone Online will offer a custom designed campaign mode where the player will start as a humble villager, then battle his way through different challenges and to unlock more and more village cards. There will also be a single player skirmish mode where the player can battle the AI with all the cards in his disposal. Multiplayer mode will also be offered (both online synchronous and asynchronous). The base offering will be free to play, and players may pay for additional expansion packs which will include new cards and campaigns.
From gallery of W Eric Martin

• Valley Games tweets that it's picked up WarTime by designer Joshua Tempkin after first seeing the game at the World Boardgaming Championships in 2010. No other details now.

• In 2012, Spiral Galaxy Games will release a board game called Bronze, based on the computer game of the same name. Here's a description of that computer game from its publisher, Shrapnel Games:

Quote:
Gameplay revolves around land acquisition and has a very Eurogame feel to it. Each construction on a tile has a unique function. One building might convert enemy Farms through religion, while another may create an alliance. Mining villages add to your treasury depending on what type of ore deposit they are built near. Towns will claim all the territory surrounding them. Armies will convert enemy buildings, while Citadels can protect against this effect. Knowing what to build and where is the key to winning. Since each of the twelve civilizations plays differently, it's important to also understand how each civilization uses its construction abilities.
The Bronze board game will feature six civilizations that use mostly the same powers as the digital game, and game play will be for two players instead of 1-4. The press release also notes: "Terrain and buildings will be the same as the computer game, although the Embassy will not be included. The visuals will be reworked to give them greater detail, so expect the cardboard version to look similar but not identical to the digital version."

• Dice Hate Me's Chris Kirkman has posted more artwork and a develoment update for Princes of the Dragon Throne from Clever Mojo Games.

• The designers of "Oh My God! There's An Axe In My Head." The Game of International Diplomacy – Chris Adams and David Fooden – have reclaimed rights to the game after Bucephalus Games sat on the title (and many other designs) for a couple of years with no sign of the game actually moving toward publication. Adams and Fooden subsequently founded their own publishing company, Game Company No. 3 and have a Kickstarter project underway to finally bring OMGTAAIMH to print.

• Mayfair Games has announced – re-announced? – a Q4 2011 release date for the second edition of Nippon Rails, which includes a puzzle-cut map game board, a modern box instead of ye olde tube, and rules for 2-3 players with a variant allowing for play with up to six.

• Steve Jackson notes that the uber-fancy sixth edition of Ogre won't be out until 2012 at the earliest.

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