New Game Round-up: More Civilizations from Fantasy Flight, Revised Civilization Powers in Vinci II & A Goblin-Led Alternate Civilization from Evertide

New Game Round-up: More Civilizations from Fantasy Flight, Revised Civilization Powers in Vinci II & A Goblin-Led Alternate Civilization from Evertide
Board Game: Sid Meier's Civilization: The Board Game – Wisdom and Warfare
• U.S. publisher Fantasy Flight Games has announced a second expansion for Sid Meier's Civilization: The Board Game titled Wisdom and Warfare, due out Q3 2013. Lots of new bits included in this box, summarized as follows:

Quote:
In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.

An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns.

Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
From gallery of W Eric Martin
• Online gaming site Yucata.de has a new version of Philippe Keyaerts' Vinci – helpfully titled Vinci II – that includes new maps, new civilizations, and altered powers to some existing civilizations. Those changes are detailed in the rules on Yucata.

• Designer Richard James of Evertide Games has released information about Goblins: Alternate Realities, which will head to Kickstarter for funding before the end of May 2013. Here's an overview of the game's setting:

Quote:
In the alternate realities of the Goblins universe, different choices have lead to different consequences. Friends have become enemies, the dead mourn the living, and mortal adversaries are now trusted allies. Down the different paths of each alternate reality, the iconic characters of Goblins have picked up different classes, found different treasures and joined different parties.

In Goblins: Alternate Realities, you direct a party of characters from the world of Goblins through a series of encounters and challenges to fulfill the individual quests of each of your characters. In each game, each player begins with a different combination of characters in his party and a different deck full of actions that he can perform with his characters. Throughout the game, you have the opportunity to form alliances between your characters and the characters in other parties to claim treasure, gain experience, and fulfill your quests – or if it suits your ends, you can oppose a party and your characters can challenge your enemies to battles of strength, wit, or charm.
Board Game: Warmachine: High Command
Privateer Press has a pair of deck-building games – Hordes: High Command and Warmachine: High Command – due out in 2013, both playable on a standalone basis or combined. Here's a description of one of those games:

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In Hordes: High Command, each player takes control of one faction of the Hordes world – Skorn, Circle of Orboros, Trollblods or Legion of Eveblight – leading whole armies of soldiers, Warlocks and mighty Warbeasts to great battles which will shake all of Immoren and change it forever. Each faction has individual decks with faction-specific warbeasts, units, and resources which assure different strategy and gameplay from the other factions. Additionally, before each game, players choose three of the five warlocks specific to their faction. This decision makes every game different and allows for multiple strategies. During the game, players play a whole season of War, trying to build up their strength, then capture strategic locations to earn victory points.

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