New Game Round-up: Menzel on the Origins of Andor, Akrotiri Finds a Publisher & Castaways from Lookout and Others

New Game Round-up: Menzel on the Origins of Andor, Akrotiri Finds a Publisher & Castaways from Lookout and Others
Board Game: Vie
Vie is a new word game from designer Alfonzo Smith Jr. and Victory Point Games that was released in November 2012. Here's a summary of gameplay:

Quote:
At the start of the game, nine starting cards – each with a single letter on them – are laid out in a 3x3 grid. Each turn, you place a new card over an existing card to try to create new words, scoring them based upon the number of letters on the cards that you use to make those words. (Each square card in the draw deck has letters or letter combinations on 1-4 sides. On your turn, you can either choose one of the face-up cards on display or draw the top card of the deck.) You can score multiple words with the same card play, so landing the best-scoring opportunities requires some strategic planning. Play continues for a number of rounds that decreases with more players.
• Cryptozoic Entertainment's DC Comics Deck-Building Game from designers Matt Hyra and Ben Stoll was released to stores in the U.S. on November 30, 2012.

From gallery of W Eric Martin
• German publisher Lookout Games has revealed the cover of Náufragos: Das Schiffbrüchigen, a semi-cooperative game from Alberto Corral that for most of 2012 bore the title Crusoe. With the release of Portal Publishing's Robinson Crusoe: Adventure on the Cursed Island at Spiel 2012, however, the game has returned to its original name – Náufragos, which means "castaways" in Spanish – while picking up a German subtitle meaning "the shipwrecked" for the Lookout edition. Lookout notes that the cover is not final, and that Náufragos: Das Schiffbrüchigen will be the first title it releases in 2013. The game will also be released by HomoLudicus and IELLO.

• In an article about pitching games to Filosofia Édition, complete with a peek at the publisher's wall of prototype-filled filing boxes, designer Jay Cormier writes, "While we haven't made it 100% official, Filosofia will be publishing our game, Akrotiri for a release in the third quarter next year" – next year meaning "2013" and we meaning "him and frequent co-designer Sen-Foong Lim". It might not be official, Jay, but you've posted it publicly, so I'm shining the spotlight on you. Better follow through!

What's Akrotiri? The game doesn't have a BGG listing yet, but here's a short description from an April 2011 interview conducted by Tom Gurganus of Go Forth and Game. From Sen: "Akrotiri [is] a pickup-and-deliver game in which players are searching for the gateways to Atlantis", and from Jay: "My favorite game of ours is a game called Akrotiri that is currently under consideration with Z-Man Games. I am a sucker for tile-placement games and we came up with something really new and special. Without giving too much away, we found a way to have players search for hidden temples based on map cards that they have – but in each game, the temples are located in different places. It's really my kind of game!" And a picture of the prototype from another article about pitching Filosofia:

External image


Board Game: Legends of Andor
• Fantasy Flight Games has posted an interview with artist/designer Michael Menzel about Legends of Andor. An excerpt:

Quote:
Legends of Andor is unique in that there is no rulebook. Rather, players learn as they experience the game. Was this your goal from the beginning? How did this approach develop, or why did you choose this unique path?

As an illustrator I had suggested this way of learning rules a few times for other games, but no one was interested or believed that this approach could work. My experiences with computer games made me think it would be possible. When the publisher and I decided that there would be multiple legends (in the prototype there was only one adventure) I thought to make the first legend very easy, like a tutorial in computer games, and increase the level of complexity with each new legend.

Of course, this required a lot of extra effort, because the editor Wolfgang Lüdtke and I did quite a lot of tests on just the rules, rather than the game itself. We watched people play the game, and then wrote down when there was a gap in the rules or something they didn't understand.

I'm very thankful that the publisher agreed to this unusual method. In the end I'm very satisfied with it. The heroes in Legends of Andor begin their adventure immediately after the two pages of Quick-Start rules have been read, and then have to fulfill their first (and of course easy) tasks. When playing a computer game, you wouldn't say the game is too easy after playing the tutorial. Similarly, in Legends of Andor the challenges increase alongside your number of options. This concept really pulls you into the land of Andor.
I'm curious to see how this works in practice. Years ago, a friend commented to me that computer games seemed like an easier entry point for gaming for newcomers because you can often do away with the instruction manual, especially for things like the Wii in which you can hand someone a device and say, "Swing it like a tennis racquet." I seem to recall Hanno Girke from Lookout teaching Agricola along these lines at Spiel 2007: "Just do something and see what happens", with the idea apparently being that thoughts about strategy will only distract you from learning how to play the game.

Related

New Game Round-up: Zen Tiles, Crusoe Keeps Traveling & Another Take on Once Upon a Time

New Game Round-up: Zen Tiles, Crusoe Keeps Traveling & Another Take on Once Upon a Time

Dec 03, 2012

• U.S. publisher Mayfair Games has announced a new title for its FunFair line of family games, a tile-matching game from H. Jean Vanaise titled Zen Garden that bears a $15 price tag and a...

Designer Diary: The Evolution of Cavemen

Designer Diary: The Evolution of Cavemen

Dec 03, 2012

When I was 8, my grandfather taught me to play chess. He patiently explained the moves and taught me the beginner's basic, v-shaped opening, then proceeded to mercilessly defeat me, game after...

Links: Asmodee Opens in China, Games of the Year in France & Interviews with Hisashi Hayashi and Michael R. Keller

Links: Asmodee Opens in China, Games of the Year in France & Interviews with Hisashi Hayashi and Michael R. Keller

Dec 02, 2012

• French site TricTrac.net has posted the ten nominees for its Tric Trac d'Or 2012 award, and aside from a couple of lighter titles, it's a hefty list of lengthy games:-----• Archipelago, by...

Links: Awards in Spain, Discounts at Spiel & Obsessions in Editors and Artists

Links: Awards in Spain, Discounts at Spiel & Obsessions in Editors and Artists

Dec 01, 2012

• Michael Rieneck's Santiago de Cuba from eggertspiele has been named Juego del Año 2012 – board game of the year – by the jury of the Premio JdA, beating out Hanabi, Kingdoms, Survive:...

Designers and Publishers Speak at BGG.CON 2012 III – Nox, Noir, Master Plan, Pixel Tactics, Kill the Overlord & Legacy: Gears of Time

Designers and Publishers Speak at BGG.CON 2012 III – Nox, Noir, Master Plan, Pixel Tactics, Kill the Overlord & Legacy: Gears of Time

Nov 30, 2012

Designer/publisher Ben Harkins from Floodgate Games talks about an expansion he has in the works for Legacy: Gears of Time that he hopes to debut at Gen Con 2013 in August. Steffen Brückner's...

ads