Michael Mulvihill's Everyone Loves A Parade challenges you to build a float that satisfies the whims of the crowd, with players using decoration cards for special actions in their effort to become Grand Marshal of the parade.
SpyMaster from Seth Johnson uses an "I split, you choose" mechanism to place intelligence in the players' hands, which they then use to move agents to control areas around the world and complete missions.
• An expansion is in the works for Heaven & Ale, a game from Michael Kiesling, Andreas Schmidt, and eggertspiele that debuted in late 2017. This as-yet-untitled expansion, due out in Q2/Q3 2019, adds new options to the game, such as a new game board upon which players need to figure out how to deliver the beer produced by their monastery to local taverns.
• The Norwegians is a large expansion for A Feast for Odin from designers Uwe Rosenberg and Gernot Köpke that Feuerland Spiele will release at SPIEL '18 in October. This expansion adds new puzzle pieces, another mountain strip, meat, and start buildings that players draw at random to provide more variety from the first turn onward. The description on the BGG page provides lots of details for those who want to play this expansion mentally before its actual release.
• In mid-February 2018, I tweeted the following:
The 1st most unexpected game at NY Toy Fair 2018 is one I can’t talk about until the embargo ends, but my god, I never expected that! —WEM
— BoardGameGeek (@BoardGameGeek) February 18, 2018
The embargo has now lifted, and I can reveal my most unexpected game of NY Toy Fair 2018 as:
Yes, things have really changed at Games Workshop over the past few years, with the company now licensing its IP in venues I never would have expected it to appear in previously. Monopoly is about the most mainstream game on the market, after all, whereas Warhammer 40,000 has a specialized audience for a game that requires a lot of dedication — yet here we are looking at Monopoly: Warhammer 40,000, a game in which you buy, sell, and trade 28 key properties in the 41st Millennium, upgrading them with outposts and fortifications (a.k.a. houses and hotels) in order to acquire more monetized souls than any other player.
I'm not sure what you might have been expecting following that tweet, but in terms of IP licensing — which is involved in much of the games that you see at NY Toy Fair — I can't think of anything else that surprised me more than this, and I'm still surprised that this will be a thing and not an April Fools Day joke in February.